Hey Anton

Please update your svn - this should be fixed now :)

thanx for pointing it out!

Rob

On Fri, Feb 13, 2009 at 10:40 AM, Anton Kulaga <[email protected]>wrote:

>
> >see if things have been fixed
>
> Unfortunately, some new bugs have arrived.
> For instance, I still cannot change the width and height of the cube.
> I have mentioned about this bug earlier (when it firstly appeared in
> trunk, see
> http://groups.google.com/group/away3d-dev/browse_thread/thread/8e1e566e9ac2a5f1
> ),
> but it is still UNFIXED!
>
>
>
> 2009/2/13 Rob Bateman <[email protected]>:
> > Hi all
> >
> > If you've been wondering why we may seem to have been holding off a bit
> > these last few days with your problems and bugfixes - it's because the
> new
> > release was being made ready for launch. Well, wait no more because the
> new
> > version has arrived!
> >
> > downloads already exist in the usual places at
> > http://www.away3d.com/downloads and
> > http://code.google.com/p/away3d/source/checkout.
> >
> > This release has been about two things, consolidating the existing
> > framework, and adding new features. To those of you who have been having
> > problems with 2.2, i urge you to check out 2.3 to see if things have been
> > fixed! during this last development cycle we passed the 1000th revision
> mark
> > on the Away3D codebase, so congrats to all team members on a job well
> done!
> >
> > aside from all the fixes and patches, here's some of what you can expect
> to
> > see in the new version:
> >
> > Frustum and nearfield clipping
> > Object culling (using frustum calculations)
> > Interchangeable camera lenses to allow for different types of projection
> > All values allowed for stage properties "align" and "scaleMode"
> > Advanced normalmap tools
> > Bezierpatch tool for creating smooth surfaces
> > Improved memory management
> > Improved extrusion tools
> > ROLL_OVER/ROLL_OUT events added to MouseEvent3D
> > Billboard mesh objects
> >
> > Head over to away3d.com for a brand new demo with source code for
> frustum
> > clipping! As you will see, it is a doddle to use and a very useful
> addition.
> > More sources on some of the other features mentioned will be released as
> > soon as possible. And finally, an update to the Flash10 branch will be
> > occuring in the new few days, to move in line with these most recent
> > updates.
> >
> >
> > enjoy the new release!
> >
> >
> > The Away3D Team
> >
> >
> >
> > --
> > Rob Bateman
> > Flash Development & Consultancy
> >
> > [email protected]
> > www.infiniteturtles.co.uk
> > www.away3d.com
> >
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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