@ Pete: i use my away version since march of this year.
@ben: the uv-coords come from 3ds, but the current texture get the
object in my app. i apply the material at this way: obj.material = new
PhongBitmapMaterial(texture,
{shininess:100, specular:0.2, alpha:1.0, smooth:true, precision:2});On 21 Jul., 15:08, ben <[email protected]> wrote: > Ok I got the screenshot sorry.. > hey it's a nice effect !...and now I know how my screen smells !!!
