@ Pete: i use my away version since march of this year.
@ben: the uv-coords come from 3ds, but the current texture get the
object in my app. i apply the material at this way: obj.material = new
PhongBitmapMaterial(texture,
{shininess:100, specular:0.2, alpha:1.0, smooth:true, precision:2});


On 21 Jul., 15:08, ben <[email protected]> wrote:
> Ok I got the screenshot sorry..
> hey it's a nice effect !...and now I know how my screen smells !!!

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