1) i load the shield with a simple urlloader of flash. after event
complete i create a new OBJ -> var obj:Obj = new Obj(e.target.data);
2) i load the border at the same way
3) the material is create by -> new PhongBitmapMaterial(texture,
{shininess:100, specular:0.2, alpha:1.0, smooth:true, precision:2});

does the bug happen when you use a more "usual" method (I mean use a
Object3DLoader, that way:
Obj.load("your file{})...

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