Why can't you use the old one? Does it work for you? On Tue, Jul 28, 2009 at 1:36 PM, Michael Iv <[email protected]> wrote:
> Hi , I appreciate your investment of time and efforts for answering such > stupid quastions like mine .BUT here is the problem : I am talking > specifically about Vehicle Example that resides inside branch/jiglib > Since they (JigLibFlash team) altered the JCar Class the old example is not > relevant anymore and that is because in the old version it would receive > Object3d as skin Parameter for the Car and in the new version it accepts > somthing that of ISkin interface type so in order to match ISkin type one > must take an Object3D and Cast as new Away3DMesh and that is the Core of the > problem . Because if I am doing so how can I use getChildByName method . OR > may be I am wrong in my conclusions .Anyway You can try and compare the old > Car version with the new JCar Class and you will see the Issue. As a matter > of Fact it would be nice if someone just rewrite the old Car example for > updated JigLibFlash Version > Thanks! > > On Tue, Jul 28, 2009 at 6:39 PM, katopz <[email protected]> wrote: > >> here's new one for new JigLib >> >> http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as >> >> sry that i got no time to convert all examples to new JigLib version for >> you >> feel free to help us and also JigLib team by migrate them and submit back >> to group or tell them about issue you found >> opensource is growing that way :) >> >> >> <http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as> >> hth >> >> 2009/7/28 Michael Iv <[email protected]> >> >> Yes I finally found it .And that is the exactly the problem that this >>> version is old /. In the previous version the JCar Class was getting as it's >>> parameter Object3d so it was working fine. But now they changed it to ISkin >>> and this ISkin >>> does not accepts Object3d or Object3DContainer but Mesh and I must treat >>> loaded object as Object3dContainer in order to access its children through >>> getChildByName. I cant believe they screwed this thing up!!!! >>> >>> On Tue, Jul 28, 2009 at 5:44 PM, katopz <[email protected]> wrote: >>> >>>> >>>> http://away3d.googlecode.com/svn/branches/jiglib/src/ >>>> >>>> fyi : this code for old jiglibflash version, do try migrate it yourself >>>> >>>> On 28/07/2009, SasMaster <[email protected]> wrote: >>>> > >>>> > Didnt find >>>> > >>>> > On Jul 28, 4:37 pm, Peter Kapelyan <[email protected]> wrote: >>>> >> I think there is a demo in the Away3D trunk, and jiglib along with >>>> it. >>>> >> Take >>>> >> a look if you can. >>>> >> >>>> >> -Pete >>>> >> >>>> >> On Tue, Jul 28, 2009 at 4:00 AM, SasMaster <[email protected]> >>>> wrote: >>>> >> >>>> >> > Anyone knows how to use a CollisionSystem of JigLibFlash? Because >>>> >> > their documentation is very poor... >>>> >> >>>> >> -- >>>> >> ___________________ >>>> >> >>>> >> Actionscript 3.0 Flash 3D Graphics Engine >>>> >> >>>> >> HTTP://AWAY3D.COM >>>> >>>> >>>> -- >>>> katopz >>>> http://www.sleepydesign.com >>>> >>> >>> >> >> >> -- >> katopz >> http://www.sleepydesign.com >> >> > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
