Yes I see this but the game plot is of my boss and for now I am looking for solution if I dont find one we will change a few things .The top view here is not an option as we want it to be 3 person view
On Tue, Jul 28, 2009 at 9:07 PM, Peter Kapelyan <[email protected]> wrote: > The game you are trying to make is a bit tricky...Also it's not realistic > the way you mention it. A ball moving along a path but that can move side to > side, will move a lot towards the outside of a turn depending on the speed. > > Have you considered using top down 2d physics? It might be alot faster > (performance wise) and possibly less hassle than using a 3D engine. > > I am not trying to discourage you from using a 3d physics class+ a Path > animation, but mentioning that it might be easier and more realistic. > > -Pete > > > On Tue, Jul 28, 2009 at 1:52 PM, Michael Iv <[email protected]> wrote: > >> The problem with the old one is that if I use it along with the new Trunk >> there are two function in the old JCar Class that are overridden and they >> throw me an error (I dont remember exactly) but it means that the superclass >> from which the JCar inherits doesnt contain these two functions . So you see >> it looks like it is gonna be like a chain reaction -incorporating the old >> class and than to change many new ones/ Using all the old version bundle is >> not an option for me because it contains fewer Classes and functionalitiies >> that I use already in my Project. But have you seen the problem about JCar? >> >> On Tue, Jul 28, 2009 at 8:44 PM, Peter Kapelyan <[email protected]>wrote: >> >>> Why can't you use the old one? Does it work for you? >>> >>> >>> On Tue, Jul 28, 2009 at 1:36 PM, Michael Iv <[email protected]>wrote: >>> >>>> Hi , I appreciate your investment of time and efforts for answering such >>>> stupid quastions like mine .BUT here is the problem : I am talking >>>> specifically about Vehicle Example that resides inside branch/jiglib >>>> Since they (JigLibFlash team) altered the JCar Class the old example is >>>> not relevant anymore and that is because in the old version it would >>>> receive Object3d as skin Parameter for the Car and in the new version it >>>> accepts somthing that of ISkin interface type so in order to match ISkin >>>> type one must take an Object3D and Cast as new Away3DMesh and that is the >>>> Core of the problem . Because if I am doing so how can I use getChildByName >>>> method . OR may be I am wrong in my conclusions .Anyway You can try and >>>> compare the old Car version with the new JCar Class and you will see the >>>> Issue. As a matter of Fact it would be nice if someone just rewrite the old >>>> Car example for updated JigLibFlash Version >>>> Thanks! >>>> >>>> On Tue, Jul 28, 2009 at 6:39 PM, katopz <[email protected]> wrote: >>>> >>>>> here's new one for new JigLib >>>>> >>>>> http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as >>>>> >>>>> sry that i got no time to convert all examples to new JigLib version >>>>> for you >>>>> feel free to help us and also JigLib team by migrate them and submit >>>>> back to group or tell them about issue you found >>>>> opensource is growing that way :) >>>>> >>>>> >>>>> <http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as> >>>>> hth >>>>> >>>>> 2009/7/28 Michael Iv <[email protected]> >>>>> >>>>> Yes I finally found it .And that is the exactly the problem that this >>>>>> version is old /. In the previous version the JCar Class was getting as >>>>>> it's >>>>>> parameter Object3d so it was working fine. But now they changed it to >>>>>> ISkin >>>>>> and this ISkin >>>>>> does not accepts Object3d or Object3DContainer but Mesh and I must >>>>>> treat loaded object as Object3dContainer in order to access its children >>>>>> through getChildByName. I cant believe they screwed this thing up!!!! >>>>>> >>>>>> On Tue, Jul 28, 2009 at 5:44 PM, katopz <[email protected]> wrote: >>>>>> >>>>>>> >>>>>>> http://away3d.googlecode.com/svn/branches/jiglib/src/ >>>>>>> >>>>>>> fyi : this code for old jiglibflash version, do try migrate it >>>>>>> yourself >>>>>>> >>>>>>> On 28/07/2009, SasMaster <[email protected]> wrote: >>>>>>> > >>>>>>> > Didnt find >>>>>>> > >>>>>>> > On Jul 28, 4:37 pm, Peter Kapelyan <[email protected]> wrote: >>>>>>> >> I think there is a demo in the Away3D trunk, and jiglib along with >>>>>>> it. >>>>>>> >> Take >>>>>>> >> a look if you can. >>>>>>> >> >>>>>>> >> -Pete >>>>>>> >> >>>>>>> >> On Tue, Jul 28, 2009 at 4:00 AM, SasMaster <[email protected]> >>>>>>> wrote: >>>>>>> >> >>>>>>> >> > Anyone knows how to use a CollisionSystem of JigLibFlash? >>>>>>> Because >>>>>>> >> > their documentation is very poor... >>>>>>> >> >>>>>>> >> -- >>>>>>> >> ___________________ >>>>>>> >> >>>>>>> >> Actionscript 3.0 Flash 3D Graphics Engine >>>>>>> >> >>>>>>> >> HTTP://AWAY3D.COM >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> katopz >>>>>>> http://www.sleepydesign.com >>>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> katopz >>>>> http://www.sleepydesign.com >>>>> >>>>> >>>> >>> >>> >>> -- >>> ___________________ >>> >>> Actionscript 3.0 Flash 3D Graphics Engine >>> >>> HTTP://AWAY3D.COM >>> >> >> > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM >
