Yes I see this but the game plot is of my boss and for now I am looking for
solution if I dont find one we will change a few things .The top view here
is not an option as we want it to be 3 person view

On Tue, Jul 28, 2009 at 9:07 PM, Peter Kapelyan <[email protected]> wrote:

> The game you are trying to make is a bit tricky...Also it's not realistic
> the way you mention it. A ball moving along a path but that can move side to
> side, will move a lot towards the outside of a turn depending on the speed.
>
> Have you considered using top down 2d physics? It might be alot faster
> (performance wise) and possibly less hassle than using a 3D engine.
>
> I am not trying to discourage you from using a 3d physics class+ a Path
> animation, but mentioning that it might be easier and more realistic.
>
> -Pete
>
>
> On Tue, Jul 28, 2009 at 1:52 PM, Michael Iv <[email protected]> wrote:
>
>> The problem with the old one is that if I use it along with the new Trunk
>> there are two function in the old JCar Class that are overridden and they
>> throw me an error (I dont remember exactly) but it means that the superclass
>> from which the JCar inherits doesnt contain these two functions . So you see
>> it looks like it is gonna be like a chain reaction -incorporating the old
>> class and than to change many new ones/ Using all the old version bundle is
>> not an option for me because it contains fewer Classes and functionalitiies
>> that I use already in my Project. But have you seen the problem about JCar?
>>
>> On Tue, Jul 28, 2009 at 8:44 PM, Peter Kapelyan <[email protected]>wrote:
>>
>>> Why can't you use the old one? Does it work for you?
>>>
>>>
>>> On Tue, Jul 28, 2009 at 1:36 PM, Michael Iv <[email protected]>wrote:
>>>
>>>> Hi , I appreciate your investment of time and efforts for answering such
>>>> stupid quastions like mine .BUT here is the problem : I am talking
>>>> specifically about Vehicle Example that resides inside branch/jiglib
>>>> Since they (JigLibFlash team) altered the JCar Class the old example is
>>>> not relevant anymore and that is because in the old  version it would
>>>> receive Object3d as skin Parameter for the Car and in the new version it
>>>> accepts somthing that of ISkin interface type so in order to match ISkin
>>>> type one must take an Object3D and Cast as new Away3DMesh and that is the
>>>> Core of the problem . Because if I am doing so how can I use getChildByName
>>>> method . OR may be I am wrong in my conclusions .Anyway You can try and
>>>> compare the old Car version with the new JCar Class and you will see the
>>>> Issue. As a matter of Fact it would be nice if someone just rewrite the old
>>>> Car example for updated JigLibFlash Version
>>>> Thanks!
>>>>
>>>> On Tue, Jul 28, 2009 at 6:39 PM, katopz <[email protected]> wrote:
>>>>
>>>>> here's new one for new JigLib
>>>>>
>>>>> http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as
>>>>>
>>>>> sry that i got no time to convert all examples to new JigLib version
>>>>> for you
>>>>> feel free to help us and also JigLib team by migrate them and submit
>>>>> back to group or tell them about issue you found
>>>>> opensource is growing that way :)
>>>>>
>>>>>
>>>>> <http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as>
>>>>> hth
>>>>>
>>>>> 2009/7/28 Michael Iv <[email protected]>
>>>>>
>>>>> Yes I finally found it .And that is the exactly the problem that this
>>>>>> version is old /. In the previous version the JCar Class was getting as 
>>>>>> it's
>>>>>> parameter Object3d so it was working fine. But now they changed it to 
>>>>>> ISkin
>>>>>> and this ISkin
>>>>>> does not accepts Object3d or Object3DContainer but Mesh and I must
>>>>>> treat loaded  object as Object3dContainer in order to access its children
>>>>>> through getChildByName. I cant believe they screwed this thing up!!!!
>>>>>>
>>>>>> On Tue, Jul 28, 2009 at 5:44 PM, katopz <[email protected]> wrote:
>>>>>>
>>>>>>>
>>>>>>> http://away3d.googlecode.com/svn/branches/jiglib/src/
>>>>>>>
>>>>>>> fyi : this code for old jiglibflash version, do try migrate it
>>>>>>> yourself
>>>>>>>
>>>>>>> On 28/07/2009, SasMaster <[email protected]> wrote:
>>>>>>> >
>>>>>>> > Didnt find
>>>>>>> >
>>>>>>> > On Jul 28, 4:37 pm, Peter Kapelyan <[email protected]> wrote:
>>>>>>> >> I think there is a demo in the Away3D trunk, and jiglib along with
>>>>>>> it.
>>>>>>> >> Take
>>>>>>> >> a look if you can.
>>>>>>> >>
>>>>>>> >> -Pete
>>>>>>> >>
>>>>>>> >> On Tue, Jul 28, 2009 at 4:00 AM, SasMaster <[email protected]>
>>>>>>> wrote:
>>>>>>> >>
>>>>>>> >> > Anyone knows how to use a CollisionSystem of JigLibFlash?
>>>>>>> Because
>>>>>>> >> > their documentation is very poor...
>>>>>>> >>
>>>>>>> >> --
>>>>>>> >> ___________________
>>>>>>> >>
>>>>>>> >> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>> >>
>>>>>>> >> HTTP://AWAY3D.COM
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> katopz
>>>>>>> http://www.sleepydesign.com
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> katopz
>>>>> http://www.sleepydesign.com
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> ___________________
>>>
>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>
>>> HTTP://AWAY3D.COM
>>>
>>
>>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>

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