The game you are trying to make is a bit tricky...Also it's not realistic the way you mention it. A ball moving along a path but that can move side to side, will move a lot towards the outside of a turn depending on the speed.
Have you considered using top down 2d physics? It might be alot faster (performance wise) and possibly less hassle than using a 3D engine. I am not trying to discourage you from using a 3d physics class+ a Path animation, but mentioning that it might be easier and more realistic. -Pete On Tue, Jul 28, 2009 at 1:52 PM, Michael Iv <[email protected]> wrote: > The problem with the old one is that if I use it along with the new Trunk > there are two function in the old JCar Class that are overridden and they > throw me an error (I dont remember exactly) but it means that the superclass > from which the JCar inherits doesnt contain these two functions . So you see > it looks like it is gonna be like a chain reaction -incorporating the old > class and than to change many new ones/ Using all the old version bundle is > not an option for me because it contains fewer Classes and functionalitiies > that I use already in my Project. But have you seen the problem about JCar? > > On Tue, Jul 28, 2009 at 8:44 PM, Peter Kapelyan <[email protected]>wrote: > >> Why can't you use the old one? Does it work for you? >> >> >> On Tue, Jul 28, 2009 at 1:36 PM, Michael Iv <[email protected]>wrote: >> >>> Hi , I appreciate your investment of time and efforts for answering such >>> stupid quastions like mine .BUT here is the problem : I am talking >>> specifically about Vehicle Example that resides inside branch/jiglib >>> Since they (JigLibFlash team) altered the JCar Class the old example is >>> not relevant anymore and that is because in the old version it would >>> receive Object3d as skin Parameter for the Car and in the new version it >>> accepts somthing that of ISkin interface type so in order to match ISkin >>> type one must take an Object3D and Cast as new Away3DMesh and that is the >>> Core of the problem . Because if I am doing so how can I use getChildByName >>> method . OR may be I am wrong in my conclusions .Anyway You can try and >>> compare the old Car version with the new JCar Class and you will see the >>> Issue. As a matter of Fact it would be nice if someone just rewrite the old >>> Car example for updated JigLibFlash Version >>> Thanks! >>> >>> On Tue, Jul 28, 2009 at 6:39 PM, katopz <[email protected]> wrote: >>> >>>> here's new one for new JigLib >>>> >>>> http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as >>>> >>>> sry that i got no time to convert all examples to new JigLib version for >>>> you >>>> feel free to help us and also JigLib team by migrate them and submit >>>> back to group or tell them about issue you found >>>> opensource is growing that way :) >>>> >>>> >>>> <http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as> >>>> hth >>>> >>>> 2009/7/28 Michael Iv <[email protected]> >>>> >>>> Yes I finally found it .And that is the exactly the problem that this >>>>> version is old /. In the previous version the JCar Class was getting as >>>>> it's >>>>> parameter Object3d so it was working fine. But now they changed it to >>>>> ISkin >>>>> and this ISkin >>>>> does not accepts Object3d or Object3DContainer but Mesh and I must >>>>> treat loaded object as Object3dContainer in order to access its children >>>>> through getChildByName. I cant believe they screwed this thing up!!!! >>>>> >>>>> On Tue, Jul 28, 2009 at 5:44 PM, katopz <[email protected]> wrote: >>>>> >>>>>> >>>>>> http://away3d.googlecode.com/svn/branches/jiglib/src/ >>>>>> >>>>>> fyi : this code for old jiglibflash version, do try migrate it >>>>>> yourself >>>>>> >>>>>> On 28/07/2009, SasMaster <[email protected]> wrote: >>>>>> > >>>>>> > Didnt find >>>>>> > >>>>>> > On Jul 28, 4:37 pm, Peter Kapelyan <[email protected]> wrote: >>>>>> >> I think there is a demo in the Away3D trunk, and jiglib along with >>>>>> it. >>>>>> >> Take >>>>>> >> a look if you can. >>>>>> >> >>>>>> >> -Pete >>>>>> >> >>>>>> >> On Tue, Jul 28, 2009 at 4:00 AM, SasMaster <[email protected]> >>>>>> wrote: >>>>>> >> >>>>>> >> > Anyone knows how to use a CollisionSystem of JigLibFlash? Because >>>>>> >> > their documentation is very poor... >>>>>> >> >>>>>> >> -- >>>>>> >> ___________________ >>>>>> >> >>>>>> >> Actionscript 3.0 Flash 3D Graphics Engine >>>>>> >> >>>>>> >> HTTP://AWAY3D.COM >>>>>> >>>>>> >>>>>> -- >>>>>> katopz >>>>>> http://www.sleepydesign.com >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> katopz >>>> http://www.sleepydesign.com >>>> >>>> >>> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
