The game you are trying to make is a bit tricky...Also it's not realistic
the way you mention it. A ball moving along a path but that can move side to
side, will move a lot towards the outside of a turn depending on the speed.

Have you considered using top down 2d physics? It might be alot faster
(performance wise) and possibly less hassle than using a 3D engine.

I am not trying to discourage you from using a 3d physics class+ a Path
animation, but mentioning that it might be easier and more realistic.

-Pete

On Tue, Jul 28, 2009 at 1:52 PM, Michael Iv <[email protected]> wrote:

> The problem with the old one is that if I use it along with the new Trunk
> there are two function in the old JCar Class that are overridden and they
> throw me an error (I dont remember exactly) but it means that the superclass
> from which the JCar inherits doesnt contain these two functions . So you see
> it looks like it is gonna be like a chain reaction -incorporating the old
> class and than to change many new ones/ Using all the old version bundle is
> not an option for me because it contains fewer Classes and functionalitiies
> that I use already in my Project. But have you seen the problem about JCar?
>
> On Tue, Jul 28, 2009 at 8:44 PM, Peter Kapelyan <[email protected]>wrote:
>
>> Why can't you use the old one? Does it work for you?
>>
>>
>> On Tue, Jul 28, 2009 at 1:36 PM, Michael Iv <[email protected]>wrote:
>>
>>> Hi , I appreciate your investment of time and efforts for answering such
>>> stupid quastions like mine .BUT here is the problem : I am talking
>>> specifically about Vehicle Example that resides inside branch/jiglib
>>> Since they (JigLibFlash team) altered the JCar Class the old example is
>>> not relevant anymore and that is because in the old  version it would
>>> receive Object3d as skin Parameter for the Car and in the new version it
>>> accepts somthing that of ISkin interface type so in order to match ISkin
>>> type one must take an Object3D and Cast as new Away3DMesh and that is the
>>> Core of the problem . Because if I am doing so how can I use getChildByName
>>> method . OR may be I am wrong in my conclusions .Anyway You can try and
>>> compare the old Car version with the new JCar Class and you will see the
>>> Issue. As a matter of Fact it would be nice if someone just rewrite the old
>>> Car example for updated JigLibFlash Version
>>> Thanks!
>>>
>>> On Tue, Jul 28, 2009 at 6:39 PM, katopz <[email protected]> wrote:
>>>
>>>> here's new one for new JigLib
>>>>
>>>> http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as
>>>>
>>>> sry that i got no time to convert all examples to new JigLib version for
>>>> you
>>>> feel free to help us and also JigLib team by migrate them and submit
>>>> back to group or tell them about issue you found
>>>> opensource is growing that way :)
>>>>
>>>>
>>>> <http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as>
>>>> hth
>>>>
>>>> 2009/7/28 Michael Iv <[email protected]>
>>>>
>>>> Yes I finally found it .And that is the exactly the problem that this
>>>>> version is old /. In the previous version the JCar Class was getting as 
>>>>> it's
>>>>> parameter Object3d so it was working fine. But now they changed it to 
>>>>> ISkin
>>>>> and this ISkin
>>>>> does not accepts Object3d or Object3DContainer but Mesh and I must
>>>>> treat loaded  object as Object3dContainer in order to access its children
>>>>> through getChildByName. I cant believe they screwed this thing up!!!!
>>>>>
>>>>> On Tue, Jul 28, 2009 at 5:44 PM, katopz <[email protected]> wrote:
>>>>>
>>>>>>
>>>>>> http://away3d.googlecode.com/svn/branches/jiglib/src/
>>>>>>
>>>>>> fyi : this code for old jiglibflash version, do try migrate it
>>>>>> yourself
>>>>>>
>>>>>> On 28/07/2009, SasMaster <[email protected]> wrote:
>>>>>> >
>>>>>> > Didnt find
>>>>>> >
>>>>>> > On Jul 28, 4:37 pm, Peter Kapelyan <[email protected]> wrote:
>>>>>> >> I think there is a demo in the Away3D trunk, and jiglib along with
>>>>>> it.
>>>>>> >> Take
>>>>>> >> a look if you can.
>>>>>> >>
>>>>>> >> -Pete
>>>>>> >>
>>>>>> >> On Tue, Jul 28, 2009 at 4:00 AM, SasMaster <[email protected]>
>>>>>> wrote:
>>>>>> >>
>>>>>> >> > Anyone knows how to use a CollisionSystem of JigLibFlash? Because
>>>>>> >> > their documentation is very poor...
>>>>>> >>
>>>>>> >> --
>>>>>> >> ___________________
>>>>>> >>
>>>>>> >> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>> >>
>>>>>> >> HTTP://AWAY3D.COM
>>>>>>
>>>>>>
>>>>>> --
>>>>>> katopz
>>>>>> http://www.sleepydesign.com
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> katopz
>>>> http://www.sleepydesign.com
>>>>
>>>>
>>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>
>


-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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