Might want to check out :-

http://www.bit-101.com/blog/?p=1426

Seems that it's an image size restriction in FP10 that is based on
pixel count of the image. 4095x4097 is okay but 4096x4096 is
supposedly 1 pixel to big.

Greg

On Aug 4, 3:29 pm, StarbuckZero <[email protected]> wrote:
> Yes, I'm using the Flash 10 Player/Plug-in and it is compiled with
> Flex 4. I would post the stuff but it's company/client databases so I
> can't. I'm just saying that now so people don't ask me later on.
>
> On Aug 4, 10:23 am, Peter Kapelyan <[email protected]> wrote:
>
> > I'm pretty sure it would have to be the Flash 10 version, did you try that
> > yet?
>
> > -Pete
>
> > On Tue, Aug 4, 2009 at 10:22 AM, StarbuckZero 
> > <[email protected]>wrote:
>
> > > Can Away3D support textures that are 4096x4096 in pixel resolution?
> > > With the project I'm working on it's the only problem my co-worker and
> > > I still have to work out. We're working on a simulation project for
> > > the company and large textures are common for just about every
> > > database we create.
>
> > --
> > ___________________
>
> > Actionscript 3.0 Flash 3D Graphics Engine
>
> > HTTP://AWAY3D.COM

Reply via email to