Might want to check out :- http://www.bit-101.com/blog/?p=1426
Seems that it's an image size restriction in FP10 that is based on pixel count of the image. 4095x4097 is okay but 4096x4096 is supposedly 1 pixel to big. Greg On Aug 4, 3:29 pm, StarbuckZero <[email protected]> wrote: > Yes, I'm using the Flash 10 Player/Plug-in and it is compiled with > Flex 4. I would post the stuff but it's company/client databases so I > can't. I'm just saying that now so people don't ask me later on. > > On Aug 4, 10:23 am, Peter Kapelyan <[email protected]> wrote: > > > I'm pretty sure it would have to be the Flash 10 version, did you try that > > yet? > > > -Pete > > > On Tue, Aug 4, 2009 at 10:22 AM, StarbuckZero > > <[email protected]>wrote: > > > > Can Away3D support textures that are 4096x4096 in pixel resolution? > > > With the project I'm working on it's the only problem my co-worker and > > > I still have to work out. We're working on a simulation project for > > > the company and large textures are common for just about every > > > database we create. > > > -- > > ___________________ > > > Actionscript 3.0 Flash 3D Graphics Engine > > > HTTP://AWAY3D.COM
