you can do your tiling in Away
just export your model with the texture applied 1/1
and pass scaleX, scaleY to your material

Fabrice


On Aug 5, 2009, at 1:28 AM, StarbuckZero wrote:


What about repeatable textures? That's not showing up either when it
comes to .3ds files. Is there a better format to use? What is the best
program to export from when it comes to these file formats?

On Aug 4, 12:21 pm, CauĂȘ Waneck <[email protected]> wrote:
Actually flash does load images of bigger sizes, it just don't let you create them. I've already had to use this hack to overcome the limitation:http://underdevelopment.maravillaclan.net/2007/11/06/flash-bitmapdata ...

I really don't know if it would work on Away3D, though!

2009/8/4 StarbuckZero <[email protected]>



That worked! Awesome guys thanks!!!!

On Aug 4, 10:50 am, Greg209 <[email protected]> wrote:
Might want to check out :-

http://www.bit-101.com/blog/?p=1426

Seems that it's an image size restriction in FP10 that is based on
pixel count of the image. 4095x4097 is okay but 4096x4096 is
supposedly 1 pixel to big.

Greg

On Aug 4, 3:29 pm, StarbuckZero <[email protected]> wrote:

Yes, I'm using the Flash 10 Player/Plug-in and it is compiled with
Flex 4. I would post the stuff but it's company/client databases so I
can't. I'm just saying that now so people don't ask me later on.

On Aug 4, 10:23 am, Peter Kapelyan <[email protected]> wrote:

I'm pretty sure it would have to be the Flash 10 version, did you try
that
yet?

-Pete

On Tue, Aug 4, 2009 at 10:22 AM, StarbuckZero <
[email protected]>wrote:

Can Away3D support textures that are 4096x4096 in pixel resolution? With the project I'm working on it's the only problem my co- worker
and
I still have to work out. We're working on a simulation project for
the company and large textures are common for just about every
database we create.

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