Actually flash does load images of bigger sizes, it just don't let you
create them. I've already had to use this hack to overcome the limitation:
http://underdevelopment.maravillaclan.net/2007/11/06/flash-bitmapdatas-2880-px-limit-workaround/

I really don't know if it would work on Away3D, though!

2009/8/4 StarbuckZero <[email protected]>

>
> That worked! Awesome guys thanks!!!!
>
> On Aug 4, 10:50 am, Greg209 <[email protected]> wrote:
> > Might want to check out :-
> >
> > http://www.bit-101.com/blog/?p=1426
> >
> > Seems that it's an image size restriction in FP10 that is based on
> > pixel count of the image. 4095x4097 is okay but 4096x4096 is
> > supposedly 1 pixel to big.
> >
> > Greg
> >
> > On Aug 4, 3:29 pm, StarbuckZero <[email protected]> wrote:
> >
> > > Yes, I'm using the Flash 10 Player/Plug-in and it is compiled with
> > > Flex 4. I would post the stuff but it's company/client databases so I
> > > can't. I'm just saying that now so people don't ask me later on.
> >
> > > On Aug 4, 10:23 am, Peter Kapelyan <[email protected]> wrote:
> >
> > > > I'm pretty sure it would have to be the Flash 10 version, did you try
> that
> > > > yet?
> >
> > > > -Pete
> >
> > > > On Tue, Aug 4, 2009 at 10:22 AM, StarbuckZero <
> [email protected]>wrote:
> >
> > > > > Can Away3D support textures that are 4096x4096 in pixel resolution?
> > > > > With the project I'm working on it's the only problem my co-worker
> and
> > > > > I still have to work out. We're working on a simulation project for
> > > > > the company and large textures are common for just about every
> > > > > database we create.
> >
> > > > --
> > > > ___________________
> >
> > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > HTTP://AWAY3D.COM
>

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