What about repeatable textures? That's not showing up either when it
comes to .3ds files. Is there a better format to use? What is the best
program to export from when it comes to these file formats?

On Aug 4, 12:21 pm, Cauê Waneck <[email protected]> wrote:
> Actually flash does load images of bigger sizes, it just don't let you
> create them. I've already had to use this hack to overcome the 
> limitation:http://underdevelopment.maravillaclan.net/2007/11/06/flash-bitmapdata...
>
> I really don't know if it would work on Away3D, though!
>
> 2009/8/4 StarbuckZero <[email protected]>
>
>
>
> > That worked! Awesome guys thanks!!!!
>
> > On Aug 4, 10:50 am, Greg209 <[email protected]> wrote:
> > > Might want to check out :-
>
> > >http://www.bit-101.com/blog/?p=1426
>
> > > Seems that it's an image size restriction in FP10 that is based on
> > > pixel count of the image. 4095x4097 is okay but 4096x4096 is
> > > supposedly 1 pixel to big.
>
> > > Greg
>
> > > On Aug 4, 3:29 pm, StarbuckZero <[email protected]> wrote:
>
> > > > Yes, I'm using the Flash 10 Player/Plug-in and it is compiled with
> > > > Flex 4. I would post the stuff but it's company/client databases so I
> > > > can't. I'm just saying that now so people don't ask me later on.
>
> > > > On Aug 4, 10:23 am, Peter Kapelyan <[email protected]> wrote:
>
> > > > > I'm pretty sure it would have to be the Flash 10 version, did you try
> > that
> > > > > yet?
>
> > > > > -Pete
>
> > > > > On Tue, Aug 4, 2009 at 10:22 AM, StarbuckZero <
> > [email protected]>wrote:
>
> > > > > > Can Away3D support textures that are 4096x4096 in pixel resolution?
> > > > > > With the project I'm working on it's the only problem my co-worker
> > and
> > > > > > I still have to work out. We're working on a simulation project for
> > > > > > the company and large textures are common for just about every
> > > > > > database we create.
>
> > > > > --
> > > > > ___________________
>
> > > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > > HTTP://AWAY3D.COM

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