What about repeatable textures? That's not showing up either when it comes to .3ds files. Is there a better format to use? What is the best program to export from when it comes to these file formats?
On Aug 4, 12:21 pm, Cauê Waneck <[email protected]> wrote: > Actually flash does load images of bigger sizes, it just don't let you > create them. I've already had to use this hack to overcome the > limitation:http://underdevelopment.maravillaclan.net/2007/11/06/flash-bitmapdata... > > I really don't know if it would work on Away3D, though! > > 2009/8/4 StarbuckZero <[email protected]> > > > > > That worked! Awesome guys thanks!!!! > > > On Aug 4, 10:50 am, Greg209 <[email protected]> wrote: > > > Might want to check out :- > > > >http://www.bit-101.com/blog/?p=1426 > > > > Seems that it's an image size restriction in FP10 that is based on > > > pixel count of the image. 4095x4097 is okay but 4096x4096 is > > > supposedly 1 pixel to big. > > > > Greg > > > > On Aug 4, 3:29 pm, StarbuckZero <[email protected]> wrote: > > > > > Yes, I'm using the Flash 10 Player/Plug-in and it is compiled with > > > > Flex 4. I would post the stuff but it's company/client databases so I > > > > can't. I'm just saying that now so people don't ask me later on. > > > > > On Aug 4, 10:23 am, Peter Kapelyan <[email protected]> wrote: > > > > > > I'm pretty sure it would have to be the Flash 10 version, did you try > > that > > > > > yet? > > > > > > -Pete > > > > > > On Tue, Aug 4, 2009 at 10:22 AM, StarbuckZero < > > [email protected]>wrote: > > > > > > > Can Away3D support textures that are 4096x4096 in pixel resolution? > > > > > > With the project I'm working on it's the only problem my co-worker > > and > > > > > > I still have to work out. We're working on a simulation project for > > > > > > the company and large textures are common for just about every > > > > > > database we create. > > > > > > -- > > > > > ___________________ > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > HTTP://AWAY3D.COM
