Yeah, I can but the main goal is to load up a file and have everything come in. So I'm guessing it's not supported in the .3ds format.
On Aug 4, 7:47 pm, Fabrice3D <[email protected]> wrote: > you can do your tiling in Away > just export your model with the texture applied 1/1 > and pass scaleX, scaleY to your material > > Fabrice > > On Aug 5, 2009, at 1:28 AM, StarbuckZero wrote: > > > > > What about repeatable textures? That's not showing up either when it > > comes to .3ds files. Is there a better format to use? What is the best > > program to export from when it comes to these file formats? > > > On Aug 4, 12:21 pm, Cauê Waneck <[email protected]> wrote: > >> Actually flash does load images of bigger sizes, it just don't let > >> you > >> create them. I've already had to use this hack to overcome the > >> limitation:http://underdevelopment.maravillaclan.net/2007/11/06/flash-bitmapdata > >> ... > > >> I really don't know if it would work on Away3D, though! > > >> 2009/8/4 StarbuckZero <[email protected]> > > >>> That worked! Awesome guys thanks!!!! > > >>> On Aug 4, 10:50 am, Greg209 <[email protected]> wrote: > >>>> Might want to check out :- > > >>>>http://www.bit-101.com/blog/?p=1426 > > >>>> Seems that it's an image size restriction in FP10 that is based on > >>>> pixel count of the image. 4095x4097 is okay but 4096x4096 is > >>>> supposedly 1 pixel to big. > > >>>> Greg > > >>>> On Aug 4, 3:29 pm, StarbuckZero <[email protected]> wrote: > > >>>>> Yes, I'm using the Flash 10 Player/Plug-in and it is compiled with > >>>>> Flex 4. I would post the stuff but it's company/client databases > >>>>> so I > >>>>> can't. I'm just saying that now so people don't ask me later on. > > >>>>> On Aug 4, 10:23 am, Peter Kapelyan <[email protected]> wrote: > > >>>>>> I'm pretty sure it would have to be the Flash 10 version, did > >>>>>> you try > >>> that > >>>>>> yet? > > >>>>>> -Pete > > >>>>>> On Tue, Aug 4, 2009 at 10:22 AM, StarbuckZero < > >>> [email protected]>wrote: > > >>>>>>> Can Away3D support textures that are 4096x4096 in pixel > >>>>>>> resolution? > >>>>>>> With the project I'm working on it's the only problem my co- > >>>>>>> worker > >>> and > >>>>>>> I still have to work out. We're working on a simulation > >>>>>>> project for > >>>>>>> the company and large textures are common for just about every > >>>>>>> database we create. > > >>>>>> -- > >>>>>> ___________________ > > >>>>>> Actionscript 3.0 Flash 3D Graphics Engine > > >>>>>> HTTP://AWAY3D.COM
