Yeah, I can but the main goal is to load up a file and have everything
come in. So I'm guessing it's not supported in the .3ds format.

On Aug 4, 7:47 pm, Fabrice3D <[email protected]> wrote:
> you can do your tiling in Away
> just export your model with the texture applied 1/1
> and pass scaleX, scaleY to your material
>
> Fabrice
>
> On Aug 5, 2009, at 1:28 AM, StarbuckZero wrote:
>
>
>
> > What about repeatable textures? That's not showing up either when it
> > comes to .3ds files. Is there a better format to use? What is the best
> > program to export from when it comes to these file formats?
>
> > On Aug 4, 12:21 pm, Cauê Waneck <[email protected]> wrote:
> >> Actually flash does load images of bigger sizes, it just don't let  
> >> you
> >> create them. I've already had to use this hack to overcome the  
> >> limitation:http://underdevelopment.maravillaclan.net/2007/11/06/flash-bitmapdata
> >> ...
>
> >> I really don't know if it would work on Away3D, though!
>
> >> 2009/8/4 StarbuckZero <[email protected]>
>
> >>> That worked! Awesome guys thanks!!!!
>
> >>> On Aug 4, 10:50 am, Greg209 <[email protected]> wrote:
> >>>> Might want to check out :-
>
> >>>>http://www.bit-101.com/blog/?p=1426
>
> >>>> Seems that it's an image size restriction in FP10 that is based on
> >>>> pixel count of the image. 4095x4097 is okay but 4096x4096 is
> >>>> supposedly 1 pixel to big.
>
> >>>> Greg
>
> >>>> On Aug 4, 3:29 pm, StarbuckZero <[email protected]> wrote:
>
> >>>>> Yes, I'm using the Flash 10 Player/Plug-in and it is compiled with
> >>>>> Flex 4. I would post the stuff but it's company/client databases  
> >>>>> so I
> >>>>> can't. I'm just saying that now so people don't ask me later on.
>
> >>>>> On Aug 4, 10:23 am, Peter Kapelyan <[email protected]> wrote:
>
> >>>>>> I'm pretty sure it would have to be the Flash 10 version, did  
> >>>>>> you try
> >>> that
> >>>>>> yet?
>
> >>>>>> -Pete
>
> >>>>>> On Tue, Aug 4, 2009 at 10:22 AM, StarbuckZero <
> >>> [email protected]>wrote:
>
> >>>>>>> Can Away3D support textures that are 4096x4096 in pixel  
> >>>>>>> resolution?
> >>>>>>> With the project I'm working on it's the only problem my co-
> >>>>>>> worker
> >>> and
> >>>>>>> I still have to work out. We're working on a simulation  
> >>>>>>> project for
> >>>>>>> the company and large textures are common for just about every
> >>>>>>> database we create.
>
> >>>>>> --
> >>>>>> ___________________
>
> >>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>
> >>>>>> HTTP://AWAY3D.COM

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