That worked! Awesome guys thanks!!!!

On Aug 4, 10:50 am, Greg209 <[email protected]> wrote:
> Might want to check out :-
>
> http://www.bit-101.com/blog/?p=1426
>
> Seems that it's an image size restriction in FP10 that is based on
> pixel count of the image. 4095x4097 is okay but 4096x4096 is
> supposedly 1 pixel to big.
>
> Greg
>
> On Aug 4, 3:29 pm, StarbuckZero <[email protected]> wrote:
>
> > Yes, I'm using the Flash 10 Player/Plug-in and it is compiled with
> > Flex 4. I would post the stuff but it's company/client databases so I
> > can't. I'm just saying that now so people don't ask me later on.
>
> > On Aug 4, 10:23 am, Peter Kapelyan <[email protected]> wrote:
>
> > > I'm pretty sure it would have to be the Flash 10 version, did you try that
> > > yet?
>
> > > -Pete
>
> > > On Tue, Aug 4, 2009 at 10:22 AM, StarbuckZero 
> > > <[email protected]>wrote:
>
> > > > Can Away3D support textures that are 4096x4096 in pixel resolution?
> > > > With the project I'm working on it's the only problem my co-worker and
> > > > I still have to work out. We're working on a simulation project for
> > > > the company and large textures are common for just about every
> > > > database we create.
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM

Reply via email to