now to make myself even more clear, lets say i dont use the fog, i use
the zdepth to disappear triangles, well, is goint to look like a
spiked terrain in the horizont, the fog filter was used for this,
right now im experimenting with the IFogMaterial, but havent found
examples, of this or DepthBitmapMaterial... i dont know if i need to
make myself more clean (say no please, my english reached limits)

Reply via email to