now to make myself even more clear, lets say i dont use the fog, i use the zdepth to disappear triangles, well, is goint to look like a spiked terrain in the horizont, the fog filter was used for this, right now im experimenting with the IFogMaterial, but havent found examples, of this or DepthBitmapMaterial... i dont know if i need to make myself more clean (say no please, my english reached limits)
- [away3d] fog filter desgraci
- [away3d] Re: fog filter desgraci
- [away3d] Re: fog filter desgraci
- [away3d] Re: fog filter Lami
- [away3d] Re: fog filter desgraci
- [away3d] Re: fog filter Li
- [away3d] Re: fog filter desgraci
- [away3d] Re: fog filter desgraci
- [away3d] Re: fog filter Li
- [away3d] Re: fog filter Peter Kapelyan
- [away3d] Re: fog filter desgraci
- [away3d] Re: fog filter Peter Kapelyan
- [away3d] Re: fog filter desgraci
- [away3d] Re: fog filter desgraci
- [away3d] Re: fog filter Li
- [away3d] Re: fog filter desgraci
- [away3d] Re: fog filter Peter Kapelyan
- [away3d] Re: fog filter desgraci
