On 17 ago, 10:05, Li <[email protected]> wrote:
> (maybe its just me, but the swf is not working)
> we used a z depth filter. At a given distance from the camera,
> triangles are not rendered and to fade the triangles out of view from this
> we used depthbitmapmaterials

that host is cra... i men free, is working, sometimes it falls.
yes something like that, i need to kill the sharp triangles with
soemething smooth, i was looking alternative solutions, a tutorial
will help A LOT.

On 17 ago, 10:07, Peter Kapelyan <[email protected]> wrote:
> I see it only affects a certain area...and doesn't travel with the
> camera..weird.

EXACTLY!!!! thanks God, thanks, finally... : ' ' )       happy now

to be more explicit, im using the elevator generator and reader to
control the terrain and the camera height, dont know is that is the
cause of the problem. I was trying to make it work with some
IFogMaterial and to put the .renderFog (dont laugh hard plis) to try
to make it work, but to be honest dont know what the hell that thing
does, havent found doc about this...

so any light is welcome

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