I see it only affects a certain area...and doesn't travel with the
camera..weird.

On Mon, Aug 17, 2009 at 11:05 AM, Li <[email protected]> wrote:

> (maybe its just me, but the swf is not working)
>
> I think i get what you are trying to do. I had use a similar solution for
> the games we recently developed for Doritos iD3: Too many triangles in the
> scene, so we used a z depth filter. At a given distance from the camera,
> triangles are not rendered and to fade the triangles out of view from this
> we used depthbitmapmaterials. These take care of fading the materials out
> towards the edge where there are no triangles and merge the color to the
> empty background color. This can simulate darkness, fog, etc.
>
> If you want a code sample I could set up a simple demo in my blog. Let me
> know!
>
> Li
>



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Actionscript 3.0 Flash 3D Graphics Engine

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