I see it only affects a certain area...and doesn't travel with the camera..weird.
On Mon, Aug 17, 2009 at 11:05 AM, Li <[email protected]> wrote: > (maybe its just me, but the swf is not working) > > I think i get what you are trying to do. I had use a similar solution for > the games we recently developed for Doritos iD3: Too many triangles in the > scene, so we used a z depth filter. At a given distance from the camera, > triangles are not rendered and to fade the triangles out of view from this > we used depthbitmapmaterials. These take care of fading the materials out > towards the edge where there are no triangles and merge the color to the > empty background color. This can simulate darkness, fog, etc. > > If you want a code sample I could set up a simple demo in my blog. Let me > know! > > Li > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
