It should follow the camera, is there any code to look at, to see if maybe theres somethign wrong you may have did?
-Pete On Mon, Aug 17, 2009 at 11:21 AM, desgraci <[email protected]> wrote: > > > On 17 ago, 10:05, Li <[email protected]> wrote: > > (maybe its just me, but the swf is not working) > > we used a z depth filter. At a given distance from the camera, > > triangles are not rendered and to fade the triangles out of view from > this > > we used depthbitmapmaterials > > that host is cra... i men free, is working, sometimes it falls. > yes something like that, i need to kill the sharp triangles with > soemething smooth, i was looking alternative solutions, a tutorial > will help A LOT. > > On 17 ago, 10:07, Peter Kapelyan <[email protected]> wrote: > > I see it only affects a certain area...and doesn't travel with the > > camera..weird. > > EXACTLY!!!! thanks God, thanks, finally... : ' ' ) happy now > > to be more explicit, im using the elevator generator and reader to > control the terrain and the camera height, dont know is that is the > cause of the problem. I was trying to make it work with some > IFogMaterial and to put the .renderFog (dont laugh hard plis) to try > to make it work, but to be honest dont know what the hell that thing > does, havent found doc about this... > > so any light is welcome -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
