It should follow the camera, is there any code to look at, to see if maybe
theres somethign wrong you may have did?

-Pete

On Mon, Aug 17, 2009 at 11:21 AM, desgraci <[email protected]> wrote:

>
>
> On 17 ago, 10:05, Li <[email protected]> wrote:
> > (maybe its just me, but the swf is not working)
> > we used a z depth filter. At a given distance from the camera,
> > triangles are not rendered and to fade the triangles out of view from
> this
> > we used depthbitmapmaterials
>
> that host is cra... i men free, is working, sometimes it falls.
> yes something like that, i need to kill the sharp triangles with
> soemething smooth, i was looking alternative solutions, a tutorial
> will help A LOT.
>
> On 17 ago, 10:07, Peter Kapelyan <[email protected]> wrote:
> > I see it only affects a certain area...and doesn't travel with the
> > camera..weird.
>
> EXACTLY!!!! thanks God, thanks, finally... : ' ' )       happy now
>
> to be more explicit, im using the elevator generator and reader to
> control the terrain and the camera height, dont know is that is the
> cause of the problem. I was trying to make it work with some
> IFogMaterial and to put the .renderFog (dont laugh hard plis) to try
> to make it work, but to be honest dont know what the hell that thing
> does, havent found doc about this...
>
> so any light is welcome




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