i'm getting shading on 2 out of 4 planes, but the other 2 have
identical shading.
this is with the light centered in a room made with 4 planes. It also
does this with non rectangular rooms.
cheers Steve

On Aug 17, 7:57 pm, Peter Kapelyan <[email protected]> wrote:
> I don't think flat shading (or phong etc) work on flat (doh!) meshes sharing
> triangles. If I understand your problem correctly, that's been a bug for a
> while, not your fault.
>
> One alternative you can try that may/may not work is to prebake the lights
> using the new light baking option. But that means your light wouldn't be
> dynamic. :/
>
> -Pete
>
> On Mon, Aug 17, 2009 at 2:52 PM, steanson <[email protected]>wrote:
>
>
>
>
>
> > Nope that made no difference at all
>
> > One thing i do is rotate along x axis by 90 degs to bring the plane
> > vertical, would that make a differnce?
>
> > Evil spirits are looking down on me ??
>
> > cheers Steve
>
> > On Aug 17, 6:49 pm, desgraci <[email protected]> wrote:
> > > no, no i meaned if u were using daes, planes primitive works perfect
> > > in away.
>
> > > ok try incresing the segments of the planes, if that doesnt works, ur
> > > pc may be possesed by an evil spirit.
>
> > > try this code:
>
> > > plane1.segmentsW=10; //(just for test u change the number later)
> > > plane1.segmentsH=10;
> > > .
> > > .
> > > .
> > > plane4.segmentsW=10;
> > > plane4.segmentsH=10;
>
> > > this should give u a very good level of detail (too high for my taste)
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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