bothsides is false

so thats not it, although i would prefer it to be true!

cheers Steve

On Aug 17, 8:13 pm, Peter Kapelyan <[email protected]> wrote:
> Are the planes facing the inside of the room? The problem may what Ralph
> mentioned. Turn off "bothsides" to make sure the light is hitting the front
> of the plane.
>
> -Pete
>
> On Mon, Aug 17, 2009 at 3:09 PM, steanson <[email protected]>wrote:
>
>
>
>
>
> > they do however share the same material.
> > just tried making a unique white ShadingColorMaterial for each wall
> > but that didn't do the trick either
>
> > ....
>
> > On Aug 17, 8:05 pm, steanson <[email protected]> wrote:
> > > i'm getting shading on 2 out of 4 planes, but the other 2 have
> > > identical shading.
> > > this is with the light centered in a room made with 4 planes. It also
> > > does this with non rectangular rooms.
> > > cheers Steve
>
> > > On Aug 17, 7:57 pm, Peter Kapelyan <[email protected]> wrote:
>
> > > > I don't think flat shading (or phong etc) work on flat (doh!) meshes
> > sharing
> > > > triangles. If I understand your problem correctly, that's been a bug
> > for a
> > > > while, not your fault.
>
> > > > One alternative you can try that may/may not work is to prebake the
> > lights
> > > > using the new light baking option. But that means your light wouldn't
> > be
> > > > dynamic. :/
>
> > > > -Pete
>
> > > > On Mon, Aug 17, 2009 at 2:52 PM, steanson <
> > [email protected]>wrote:
>
> > > > > Nope that made no difference at all
>
> > > > > One thing i do is rotate along x axis by 90 degs to bring the plane
> > > > > vertical, would that make a differnce?
>
> > > > > Evil spirits are looking down on me ??
>
> > > > > cheers Steve
>
> > > > > On Aug 17, 6:49 pm, desgraci <[email protected]> wrote:
> > > > > > no, no i meaned if u were using daes, planes primitive works
> > perfect
> > > > > > in away.
>
> > > > > > ok try incresing the segments of the planes, if that doesnt works,
> > ur
> > > > > > pc may be possesed by an evil spirit.
>
> > > > > > try this code:
>
> > > > > > plane1.segmentsW=10; //(just for test u change the number later)
> > > > > > plane1.segmentsH=10;
> > > > > > .
> > > > > > .
> > > > > > .
> > > > > > plane4.segmentsW=10;
> > > > > > plane4.segmentsH=10;
>
> > > > > > this should give u a very good level of detail (too high for my
> > taste)
>
> > > > --
> > > > ___________________
>
> > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > HTTP://AWAY3D.COM
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

Reply via email to