i added the specular = 10 and the specular_brightness =100 which didn't make any difference to the rhs and bottom walls
cheers Steve On Aug 17, 8:43 pm, desgraci <[email protected]> wrote: > i forgot: > > light: > var light:DirectionalLight3D = new DirectionalLight3D({color:0xAAFFAA, > ambient:0.2, diffuse:0.75, specular:0.1}); > light.x = 10000; > light.z = -50000; > light.y = 50000; > scene.addChild(light); > > materials: > pruebaMaterial=new ShadingColorMaterial(0xbbac99); > pruebaMaterial.specular=10; > pruebaMaterial > pruebaMaterial.specular_brightness=100; > > action!!!: > var floor2:Plane = new Plane(); > floor2.width = floor2.height = 25000; > floor2.segmentsW = floor2.segmentsH = 48; > floor2.y = -3000; > floor2.material = pruebaMaterial; > scene.addChild(floor2);
