i added the specular = 10 and the specular_brightness =100 which
didn't make any difference to the rhs and bottom walls

cheers Steve

On Aug 17, 8:43 pm, desgraci <[email protected]> wrote:
> i forgot:
>
> light:
> var light:DirectionalLight3D = new DirectionalLight3D({color:0xAAFFAA,
> ambient:0.2, diffuse:0.75, specular:0.1});
>                 light.x = 10000;
>                 light.z = -50000;
>                 light.y = 50000;
>                 scene.addChild(light);
>
> materials:
>                         pruebaMaterial=new ShadingColorMaterial(0xbbac99);
>                         pruebaMaterial.specular=10;
>                         pruebaMaterial
>                         pruebaMaterial.specular_brightness=100;
>
> action!!!:
>             var floor2:Plane = new Plane();
>             floor2.width = floor2.height = 25000;
>             floor2.segmentsW = floor2.segmentsH = 48;
>             floor2.y = -3000;
>             floor2.material = pruebaMaterial;
>             scene.addChild(floor2);

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