the application i'm creating is a kitchen planner, rooms are measured
out and created dynamically.
so the planes are varying widths and heights. Also the kitchen is not
necessarily a cuboid.
There are L and T shape rooms for example.
I will eventually create the room walls out with doors and windows by
combining jpg's.


Note I am using loaded textures for the frontal pieces, combined from
components jpg files, like a drawer and door etc

cheers Steve

On Aug 18, 1:20 pm, desgraci <[email protected]> wrote:
> but
> if u want to have a lighting effect in the wall, sorry for insist, why
> u just dont use i dont know a bitmap based material from some wall
> texture, u can make it phong for example, or just prebaked, a .jpg is
> not a big file, just asking, im curious, why is so important to do it
> with ShadingColorMaterial?

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