i've got around by pre calculating the colour of each wall. Not ideal, if i wanted to have a lighting effect on the wall. Incidentally when i used a Point light i got lots of shaded triangles which looked odd, anyone know anything about that? thanks for all your help.
Not sure whether I've exposed a bug there. cheers Steve On Aug 17, 11:39 pm, steanson <[email protected]> wrote: > i added the specular = 10 and the specular_brightness =100 which > didn't make any difference to the rhs and bottom walls > > cheers Steve > > On Aug 17, 8:43 pm, desgraci <[email protected]> wrote: > > > i forgot: > > > light: > > var light:DirectionalLight3D = new DirectionalLight3D({color:0xAAFFAA, > > ambient:0.2, diffuse:0.75, specular:0.1}); > > light.x = 10000; > > light.z = -50000; > > light.y = 50000; > > scene.addChild(light); > > > materials: > > pruebaMaterial=new ShadingColorMaterial(0xbbac99); > > pruebaMaterial.specular=10; > > pruebaMaterial > > pruebaMaterial.specular_brightness=100; > > > action!!!: > > var floor2:Plane = new Plane(); > > floor2.width = floor2.height = 25000; > > floor2.segmentsW = floor2.segmentsH = 48; > > floor2.y = -3000; > > floor2.material = pruebaMaterial; > > scene.addChild(floor2);
