If you are using the F10 version (f10 is at 80+% penetration now), you won't
have the precision problem.

If you are using the 9 version, it would be material.precision=5 (smaller
number more precision).

Or you can subdivide into more triangles using myObject.quarterFaces();

Although using the f10 version is probably the best performing choice, if
it's possible for you.

-Pete

On Thu, Aug 27, 2009 at 2:45 PM, morphean <[email protected]> wrote:

>
> I am using a cube with a png material at 512x512 pixels, the material
> for the surface has  straight line in it, but once viewing inside the
> cube, the lines become curvy or wavy. Is there anyway to increase the
> precision or increase the amount of triangles for the surfaces.
>
> also is there anyway to skin a cube with different materials on the
> inside and the outside, or is the only way around this to use a set of
> planes.
>
> In terms of performance is there any difference between importing a
> 3ds or dae of a simple cube, or just create it in AW3d with the normal
> new Cube() method?
>
> thanks in advance and keep up the good work all!!
>
>


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