If you are using the F10 version (f10 is at 80+% penetration now), you won't have the precision problem.
If you are using the 9 version, it would be material.precision=5 (smaller number more precision). Or you can subdivide into more triangles using myObject.quarterFaces(); Although using the f10 version is probably the best performing choice, if it's possible for you. -Pete On Thu, Aug 27, 2009 at 2:45 PM, morphean <[email protected]> wrote: > > I am using a cube with a png material at 512x512 pixels, the material > for the surface has straight line in it, but once viewing inside the > cube, the lines become curvy or wavy. Is there anyway to increase the > precision or increase the amount of triangles for the surfaces. > > also is there anyway to skin a cube with different materials on the > inside and the outside, or is the only way around this to use a set of > planes. > > In terms of performance is there any difference between importing a > 3ds or dae of a simple cube, or just create it in AW3d with the normal > new Cube() method? > > thanks in advance and keep up the good work all!! > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
