is that how to apply materials to both the inside and outside or just to increase the subdivisions..
is is possible to put materialA on the outside of a cube and materialB on the inside?? thanks On Aug 27, 10:50 pm, Fabrice3D <[email protected]> wrote: > you can use splitFaces /2 or trifaces /3 before use the quarterFaces /4. > > sure you can map using the map6 property and set a back material > property > > Fabrice > > On Aug 27, 2009, at 8:57 PM, Peter Kapelyan wrote: > > > > > If you are using the F10 version (f10 is at 80+% penetration now), > > you won't have the precision problem. > > > If you are using the 9 version, it would be material.precision=5 > > (smaller number more precision). > > > Or you can subdivide into more triangles using > > myObject.quarterFaces(); > > > Although using the f10 version is probably the best performing > > choice, if it's possible for you. > > > -Pete > > > On Thu, Aug 27, 2009 at 2:45 PM, morphean <[email protected]> wrote: > > > I am using a cube with a png material at 512x512 pixels, the material > > for the surface has straight line in it, but once viewing inside the > > cube, the lines become curvy or wavy. Is there anyway to increase the > > precision or increase the amount of triangles for the surfaces. > > > also is there anyway to skin a cube with different materials on the > > inside and the outside, or is the only way around this to use a set of > > planes. > > > In terms of performance is there any difference between importing a > > 3ds or dae of a simple cube, or just create it in AW3d with the normal > > new Cube() method? > > > thanks in advance and keep up the good work all!! > > > -- > > ___________________ > > > Actionscript 3.0 Flash 3D Graphics Engine > > > HTTP://AWAY3D.COM
