Hi,
I have begun learning away3d and having a problem with my blender
object. Basically it's a simple cube which I have done a uv unwrap on
and placed an image texture on it. When I render it within blender,
everything looks correct(it's just a cube with numbers 1-6 on each
face) I then use the as3 exporter to create an as3 class which I have
added into my away3d project. The problem is that when I play the swf,
the texture is being applied to the wrong sides of each face, so it's
is being applied to the inside of the cube.
Now, I have read tons of forums which say that this problem is to do
with the normals being inverted within blender. But, I have turned on
the normals in blender and can clearly see that all normals are
pointing outwards (I.e the correct direction) and when I render from
within blender it looks correct so I don't understand why away3d is
inverting the texture.
I would be so grateful if anyone is able to help me with this as i
have spent weeks pulling my hair out on this and cannot find an
answer.
Many Thanks!

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