Its a right handed to left handed system issue.
You have many ways to fix, like scaleX -1, loop over your vertices and change 
them by u = 1-1 ,v = 1-v
invert in photoshop, invert your mapping in Prefab or Blender etc...

Fabrice
On Jan 31, 2010, at 3:41 PM, jonny wrote:

> Hi,
> I have begun learning away3d and having a problem with my blender
> object. Basically it's a simple cube which I have done a uv unwrap on
> and placed an image texture on it. When I render it within blender,
> everything looks correct(it's just a cube with numbers 1-6 on each
> face) I then use the as3 exporter to create an as3 class which I have
> added into my away3d project. The problem is that when I play the swf,
> the texture is being applied to the wrong sides of each face, so it's
> is being applied to the inside of the cube.
> Now, I have read tons of forums which say that this problem is to do
> with the normals being inverted within blender. But, I have turned on
> the normals in blender and can clearly see that all normals are
> pointing outwards (I.e the correct direction) and when I render from
> within blender it looks correct so I don't understand why away3d is
> inverting the texture.
> I would be so grateful if anyone is able to help me with this as i
> have spent weeks pulling my hair out on this and cannot find an
> answer.
> Many Thanks!

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