Its a right handed to left handed system issue. You have many ways to fix, like scaleX -1, loop over your vertices and change them by u = 1-1 ,v = 1-v invert in photoshop, invert your mapping in Prefab or Blender etc...
Fabrice On Jan 31, 2010, at 3:41 PM, jonny wrote: > Hi, > I have begun learning away3d and having a problem with my blender > object. Basically it's a simple cube which I have done a uv unwrap on > and placed an image texture on it. When I render it within blender, > everything looks correct(it's just a cube with numbers 1-6 on each > face) I then use the as3 exporter to create an as3 class which I have > added into my away3d project. The problem is that when I play the swf, > the texture is being applied to the wrong sides of each face, so it's > is being applied to the inside of the cube. > Now, I have read tons of forums which say that this problem is to do > with the normals being inverted within blender. But, I have turned on > the normals in blender and can clearly see that all normals are > pointing outwards (I.e the correct direction) and when I render from > within blender it looks correct so I don't understand why away3d is > inverting the texture. > I would be so grateful if anyone is able to help me with this as i > have spent weeks pulling my hair out on this and cannot find an > answer. > Many Thanks!
