Man ,as it seems to me from your project description  you should go for
Unity with all it's pros & cons . Especially after Unity announced version 3
(see their site).


On Sun, Mar 14, 2010 at 1:05 PM, Nicolo Games <[email protected]>wrote:

> I have worries mostly because of what Banal explained mainly, plus
> even if adobe is a big company that could make a big difference in the
> future (if they want), I just don't see right now the reason they
> should focus that much in the 3d games marking, giving the power to
> flash to compete with unity or similar web based. It seems not their
> core business as flash is a generic purpose software in the
> interactive animation web field, but would be nice to know more,
> things may change right?. As I'm a careful planner and this is not
> going to be a small flash game or even big one sold as standalone
> application but a world to be maintained and improved as you all know
> (and more than all need to be maintained competitive and offer more
> with time), even if with all the congratulations to the away3d team
> for their nice engine, without doubt a great achievement, my first
> choice at the beginning, talking with facts, seems that for a complex
> game, not only talking about triangles, but also features like the
> npcs logic, many hide show windows for the features just to start the
> list, is flash capable to handle it nicely? What if the game will have
> 50 or more players on the screen, and thousands walking around and
> appear suddenly? Even at low poly and optimized, which for me is fine
> as I want to make a minimalist 3d graphics but still nice anime, not a
> few polygon character with extremely low res texture, I mean a good
> compromise that show nice design semi chibi format. Unity3d is giving
> me a feeling, that developers don't need to worry about and
> concentrate to the development, and the game will have eventually good
> room for improvements in features without be worried too much about
> limitations, as I presume we could have with flash.
>
> What do you think about my thoughts, if I'm wrong, would be nice to
> have your reasons, it could help me a lot as you already doing.
>
> Thanks for your time.
>
> Cheers,
> Nicolo
>
> On Mar 14, 4:04 am, Caue Waneck <[email protected]> wrote:
> > hey!
> >
> > you should bear in mind that unity requires the user to have a
> > graphics card, and there already are social-driven mmos based on other
> > plugins, such as director. also unity can be also decompiled to its
> > source code with a simple .net reflector. also the support given to
> > away3d, the stunning number of commits, and the pursue for other
> > technologies' support, such as webgl, to secure away3d's innovation,
> > should be a good indication on the progress of the platform. I have
> > made some tests in regard to away3d support for a possible mmo, and I
> > think unless you are targetting specifically for gamers.
> >
> > Sent from my iPhone
> >
> > On 13/03/2010, at 23:46, Nicolo Games <[email protected]>
> > wrote:
> >
> > > - Thanks you guys for these informative answers. Much appreciated.
> >
> > > - Personally I think that flash would be good for simple and mid
> > > complexity games, especially offline, even mmo with low enough poly
> > > and small features set yes, but the project is becoming ambitious
> > > enough and should be competitive also in the future. We cannot define
> > > the future of flash 11, 12 and so on in term of performance, we cannot
> > > define what away3d will be as supporter to the future version of
> > > flash, as we cannot define the progress that unity will do in 2-3
> > > years in term of market penetration, or maybe yes? Anyone has more
> > > info regarding the future of flash 11 and development approach? Can
> > > you make any prevision in 2-3 years from now?
> >
> > > - Being not a casual game, but a kind of competitor of application
> > > based game asian-made games, I think gamers would be fine to install
> > > the unity3d player to play the game, as they are fine to download 1GB
> > > free to play games and then start them and keep patching. Considering
> > > that Unity would be ideal, plus I highly respect the work of
> > > developers and artists, and to protect them better, so at least so far
> > > unity seems safer platform to avoid casual decompilers (give me some
> > > light if you know more), as flash is a very easy and with too many
> > > tools on the market to extract things or anyway find connections to
> > > the assets I think. (your opinion would be very useful)
> >
> > > - From the extensibility point of view which one permit to create a
> > > complete modular and well-structured mmo framework library to be used
> > > in the game and easier to maintain and expand, unity or flash?
> >
> > > Cheers,
> > > Nicolo
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]
skype:sasmaster1980

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