Man ,as it seems to me from your project description you should go for Unity with all it's pros & cons . Especially after Unity announced version 3 (see their site).
On Sun, Mar 14, 2010 at 1:05 PM, Nicolo Games <[email protected]>wrote: > I have worries mostly because of what Banal explained mainly, plus > even if adobe is a big company that could make a big difference in the > future (if they want), I just don't see right now the reason they > should focus that much in the 3d games marking, giving the power to > flash to compete with unity or similar web based. It seems not their > core business as flash is a generic purpose software in the > interactive animation web field, but would be nice to know more, > things may change right?. As I'm a careful planner and this is not > going to be a small flash game or even big one sold as standalone > application but a world to be maintained and improved as you all know > (and more than all need to be maintained competitive and offer more > with time), even if with all the congratulations to the away3d team > for their nice engine, without doubt a great achievement, my first > choice at the beginning, talking with facts, seems that for a complex > game, not only talking about triangles, but also features like the > npcs logic, many hide show windows for the features just to start the > list, is flash capable to handle it nicely? What if the game will have > 50 or more players on the screen, and thousands walking around and > appear suddenly? Even at low poly and optimized, which for me is fine > as I want to make a minimalist 3d graphics but still nice anime, not a > few polygon character with extremely low res texture, I mean a good > compromise that show nice design semi chibi format. Unity3d is giving > me a feeling, that developers don't need to worry about and > concentrate to the development, and the game will have eventually good > room for improvements in features without be worried too much about > limitations, as I presume we could have with flash. > > What do you think about my thoughts, if I'm wrong, would be nice to > have your reasons, it could help me a lot as you already doing. > > Thanks for your time. > > Cheers, > Nicolo > > On Mar 14, 4:04 am, Caue Waneck <[email protected]> wrote: > > hey! > > > > you should bear in mind that unity requires the user to have a > > graphics card, and there already are social-driven mmos based on other > > plugins, such as director. also unity can be also decompiled to its > > source code with a simple .net reflector. also the support given to > > away3d, the stunning number of commits, and the pursue for other > > technologies' support, such as webgl, to secure away3d's innovation, > > should be a good indication on the progress of the platform. I have > > made some tests in regard to away3d support for a possible mmo, and I > > think unless you are targetting specifically for gamers. > > > > Sent from my iPhone > > > > On 13/03/2010, at 23:46, Nicolo Games <[email protected]> > > wrote: > > > > > - Thanks you guys for these informative answers. Much appreciated. > > > > > - Personally I think that flash would be good for simple and mid > > > complexity games, especially offline, even mmo with low enough poly > > > and small features set yes, but the project is becoming ambitious > > > enough and should be competitive also in the future. We cannot define > > > the future of flash 11, 12 and so on in term of performance, we cannot > > > define what away3d will be as supporter to the future version of > > > flash, as we cannot define the progress that unity will do in 2-3 > > > years in term of market penetration, or maybe yes? Anyone has more > > > info regarding the future of flash 11 and development approach? Can > > > you make any prevision in 2-3 years from now? > > > > > - Being not a casual game, but a kind of competitor of application > > > based game asian-made games, I think gamers would be fine to install > > > the unity3d player to play the game, as they are fine to download 1GB > > > free to play games and then start them and keep patching. Considering > > > that Unity would be ideal, plus I highly respect the work of > > > developers and artists, and to protect them better, so at least so far > > > unity seems safer platform to avoid casual decompilers (give me some > > > light if you know more), as flash is a very easy and with too many > > > tools on the market to extract things or anyway find connections to > > > the assets I think. (your opinion would be very useful) > > > > > - From the extensibility point of view which one permit to create a > > > complete modular and well-structured mmo framework library to be used > > > in the game and easier to maintain and expand, unity or flash? > > > > > Cheers, > > > Nicolo > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected] skype:sasmaster1980
