Not just that . I am being a biggest fan of Away3D can say that unfortunately it's capabilities as well as those of other flash based engines are hundreds years backwards in comparison to Unity . And it is just because it is still flash player that runs all the show and no matter how those awesome Away3D guys upgrade this engine the Flash Technology barrier still limits them. Unity is completely different 3D game development technology with full GPU support as well as with Shader languages ,PhysX physical engine and more and more . But going Unity way for Web Apps you should take into consideration still very low player penetration . And from the other side going with flash you will never be able to create the stuff that even closely resembles what Unity is able to produce . At the company I work for we are developing Unity stuff and flash 3D (mostly Away3D ) as parallel projects .So far Flash still rules the Web in this field .
On Sat, Mar 13, 2010 at 5:32 PM, Jensa <[email protected]> wrote: > Hi Nicolo, > Away3D and Unity3D serves two different needs. While it is possible to > make a good MMO using Away3D, you'd hit performance problems very > soon. > > - Unity3D is built for games from ground up. > - Away3D is a general purpose 3D engine that can also do games > > - Unity3D offers hardware acceleration, so the more powerful graphics > card/CPU the more triangles your models can contain (7000 for iPhone, > 50000 for PSP, much more for PCs) > http://forum.unity3d.com/viewtopic.php?t=15531 > - Away3D is based on Flash and can only use the CPU for rendering > graphics, so 4000-10000 triangles is a theoretic upper limit for well > optimized content. In reality, it may well be lower. > > - Unity3D only has a decent distribution among gamers, but only like > 14.000.000 installs (http://forum.unity3d.com/viewtopic.php?p=165117) > - Away3D uses the Flash Player that has 98% distribution (http:// > www.adobe.com/products/player_census/flashplayer/version_penetration.html) > > In other words - if you want high fidelity and don't care about > reaching "everyone", use Unity3D. If you can live with lower fidelity > and want to reach everyone, use Away3D. Adobe is working on hardware > acceleration for 3D in Flash, but no date is set for this. It may well > take many years for that to arrive, so don't bet on it. > > J > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected] skype:sasmaster1980
