- Thanks you guys for these informative answers. Much appreciated. - Personally I think that flash would be good for simple and mid complexity games, especially offline, even mmo with low enough poly and small features set yes, but the project is becoming ambitious enough and should be competitive also in the future. We cannot define the future of flash 11, 12 and so on in term of performance, we cannot define what away3d will be as supporter to the future version of flash, as we cannot define the progress that unity will do in 2-3 years in term of market penetration, or maybe yes? Anyone has more info regarding the future of flash 11 and development approach? Can you make any prevision in 2-3 years from now?
- Being not a casual game, but a kind of competitor of application based game asian-made games, I think gamers would be fine to install the unity3d player to play the game, as they are fine to download 1GB free to play games and then start them and keep patching. Considering that Unity would be ideal, plus I highly respect the work of developers and artists, and to protect them better, so at least so far unity seems safer platform to avoid casual decompilers (give me some light if you know more), as flash is a very easy and with too many tools on the market to extract things or anyway find connections to the assets I think. (your opinion would be very useful) - From the extensibility point of view which one permit to create a complete modular and well-structured mmo framework library to be used in the game and easier to maintain and expand, unity or flash? Cheers, Nicolo
