And I would like to summarize that  STILL,  if you go for Flash Go for
Away3D - it is the best choice  :)  .

On Sat, Mar 13, 2010 at 9:04 PM, banal <[email protected]> wrote:

> As others have stated, you'll have to choose if you prefer high market
> penetration or performance.
>
> I think Away3D is great and it is a great platform to distribute 3D
> content/games to lots of people, but from my experience it isn't ready
> for a complex project such as an MMO.
> Sure, you can tweak stuff and go to the limits of what's possible with
> flash. But you're not only looking at number of triangles to be
> rendered here. The CPU would require quite a lot of processing power
> for other important tasks, such as:
> - Collision detection (maybe even physics)
> - Path-finding
> - Network socket handling
> - Entity animation and game logic
>
> These things require quite some CPU power and *will* dramatically
> reduce the max. number of triangles and render quality in a Flash 3D
> scene.
> Unity on the other side can use the full CPU power for game logic,
> since rendering is done by the GPU.
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]
skype:sasmaster1980

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