And I would like to summarize that STILL, if you go for Flash Go for Away3D - it is the best choice :) .
On Sat, Mar 13, 2010 at 9:04 PM, banal <[email protected]> wrote: > As others have stated, you'll have to choose if you prefer high market > penetration or performance. > > I think Away3D is great and it is a great platform to distribute 3D > content/games to lots of people, but from my experience it isn't ready > for a complex project such as an MMO. > Sure, you can tweak stuff and go to the limits of what's possible with > flash. But you're not only looking at number of triangles to be > rendered here. The CPU would require quite a lot of processing power > for other important tasks, such as: > - Collision detection (maybe even physics) > - Path-finding > - Network socket handling > - Entity animation and game logic > > These things require quite some CPU power and *will* dramatically > reduce the max. number of triangles and render quality in a Flash 3D > scene. > Unity on the other side can use the full CPU power for game logic, > since rendering is done by the GPU. > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected] skype:sasmaster1980
