I have worries mostly because of what Banal explained mainly, plus
even if adobe is a big company that could make a big difference in the
future (if they want), I just don't see right now the reason they
should focus that much in the 3d games marking, giving the power to
flash to compete with unity or similar web based. It seems not their
core business as flash is a generic purpose software in the
interactive animation web field, but would be nice to know more,
things may change right?. As I'm a careful planner and this is not
going to be a small flash game or even big one sold as standalone
application but a world to be maintained and improved as you all know
(and more than all need to be maintained competitive and offer more
with time), even if with all the congratulations to the away3d team
for their nice engine, without doubt a great achievement, my first
choice at the beginning, talking with facts, seems that for a complex
game, not only talking about triangles, but also features like the
npcs logic, many hide show windows for the features just to start the
list, is flash capable to handle it nicely? What if the game will have
50 or more players on the screen, and thousands walking around and
appear suddenly? Even at low poly and optimized, which for me is fine
as I want to make a minimalist 3d graphics but still nice anime, not a
few polygon character with extremely low res texture, I mean a good
compromise that show nice design semi chibi format. Unity3d is giving
me a feeling, that developers don't need to worry about and
concentrate to the development, and the game will have eventually good
room for improvements in features without be worried too much about
limitations, as I presume we could have with flash.

What do you think about my thoughts, if I'm wrong, would be nice to
have your reasons, it could help me a lot as you already doing.

Thanks for your time.

Cheers,
Nicolo

On Mar 14, 4:04 am, Caue Waneck <[email protected]> wrote:
> hey!
>
> you should bear in mind that unity requires the user to have a  
> graphics card, and there already are social-driven mmos based on other  
> plugins, such as director. also unity can be also decompiled to its  
> source code with a simple .net reflector. also the support given to  
> away3d, the stunning number of commits, and the pursue for other  
> technologies' support, such as webgl, to secure away3d's innovation,  
> should be a good indication on the progress of the platform. I have  
> made some tests in regard to away3d support for a possible mmo, and I  
> think unless you are targetting specifically for gamers.
>
> Sent from my iPhone
>
> On 13/03/2010, at 23:46, Nicolo Games <[email protected]>  
> wrote:
>
> > - Thanks you guys for these informative answers. Much appreciated.
>
> > - Personally I think that flash would be good for simple and mid
> > complexity games, especially offline, even mmo with low enough poly
> > and small features set yes, but the project is becoming ambitious
> > enough and should be competitive also in the future. We cannot define
> > the future of flash 11, 12 and so on in term of performance, we cannot
> > define what away3d will be as supporter to the future version of
> > flash, as we cannot define the progress that unity will do in 2-3
> > years in term of market penetration, or maybe yes? Anyone has more
> > info regarding the future of flash 11 and development approach? Can
> > you make any prevision in 2-3 years from now?
>
> > - Being not a casual game, but a kind of competitor of application
> > based game asian-made games, I think gamers would be fine to install
> > the unity3d player to play the game, as they are fine to download 1GB
> > free to play games and then start them and keep patching. Considering
> > that Unity would be ideal, plus I highly respect the work of
> > developers and artists, and to protect them better, so at least so far
> > unity seems safer platform to avoid casual decompilers (give me some
> > light if you know more), as flash is a very easy and with too many
> > tools on the market to extract things or anyway find connections to
> > the assets I think. (your opinion would be very useful)
>
> > - From the extensibility point of view which one permit to create a
> > complete modular and well-structured mmo framework library to be used
> > in the game and easier to maintain and expand, unity or flash?
>
> > Cheers,
> > Nicolo

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