As others have stated, you'll have to choose if you prefer high market
penetration or performance.

I think Away3D is great and it is a great platform to distribute 3D
content/games to lots of people, but from my experience it isn't ready
for a complex project such as an MMO.
Sure, you can tweak stuff and go to the limits of what's possible with
flash. But you're not only looking at number of triangles to be
rendered here. The CPU would require quite a lot of processing power
for other important tasks, such as:
- Collision detection (maybe even physics)
- Path-finding
- Network socket handling
- Entity animation and game logic

These things require quite some CPU power and *will* dramatically
reduce the max. number of triangles and render quality in a Flash 3D
scene.
Unity on the other side can use the full CPU power for game logic,
since rendering is done by the GPU.

Reply via email to