hey!

you should bear in mind that unity requires the user to have a graphics card, and there already are social-driven mmos based on other plugins, such as director. also unity can be also decompiled to its source code with a simple .net reflector. also the support given to away3d, the stunning number of commits, and the pursue for other technologies' support, such as webgl, to secure away3d's innovation, should be a good indication on the progress of the platform. I have made some tests in regard to away3d support for a possible mmo, and I think unless you are targetting specifically for gamers.

Sent from my iPhone

On 13/03/2010, at 23:46, Nicolo Games <[email protected]> wrote:

- Thanks you guys for these informative answers. Much appreciated.

- Personally I think that flash would be good for simple and mid
complexity games, especially offline, even mmo with low enough poly
and small features set yes, but the project is becoming ambitious
enough and should be competitive also in the future. We cannot define
the future of flash 11, 12 and so on in term of performance, we cannot
define what away3d will be as supporter to the future version of
flash, as we cannot define the progress that unity will do in 2-3
years in term of market penetration, or maybe yes? Anyone has more
info regarding the future of flash 11 and development approach? Can
you make any prevision in 2-3 years from now?

- Being not a casual game, but a kind of competitor of application
based game asian-made games, I think gamers would be fine to install
the unity3d player to play the game, as they are fine to download 1GB
free to play games and then start them and keep patching. Considering
that Unity would be ideal, plus I highly respect the work of
developers and artists, and to protect them better, so at least so far
unity seems safer platform to avoid casual decompilers (give me some
light if you know more), as flash is a very easy and with too many
tools on the market to extract things or anyway find connections to
the assets I think. (your opinion would be very useful)

- From the extensibility point of view which one permit to create a
complete modular and well-structured mmo framework library to be used
in the game and easier to maintain and expand, unity or flash?

Cheers,
Nicolo



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