Yes, bone animations export fine, and load directly via away3d unaltered. The materials export as well, but I only ever use bitmap materials, and the fewer the better.
The great thing about the Collada format is that it is text-based, open, and well documented. This means that you can open the file up in your favorite editor and see exactly what was exported and how, which is helpful when troubleshooting. -Ken On Tue, Mar 23, 2010 at 11:03 AM, valeriuscrowe <[email protected]>wrote: > Thanks again Ken! Quick question - through your pipeline, do your > models retain materails and animations? Do you need to do any > tweaking before you import into Away3D? It looks like you don't go > through Prefab, right? > > > On Mar 22, 6:55 pm, Ken Railey <[email protected]> wrote: > > Yeah, they don't make it easy to find from their site anymore. Try here: > > > > http://sourceforge.net/projects/colladamaya/files/ > > To unsubscribe from this group, send email to away3d-dev+ > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > ME" as the subject. > To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
