Yes, bone animations export fine, and load directly via away3d unaltered.
 The materials export as well, but I only ever use bitmap materials, and the
fewer the better.

The great thing about the Collada format is that it is text-based, open, and
well documented.  This means that you can open the file up in your favorite
editor and see exactly what was exported and how, which is helpful when
troubleshooting.

-Ken


On Tue, Mar 23, 2010 at 11:03 AM, valeriuscrowe <[email protected]>wrote:

> Thanks again Ken!  Quick question - through your pipeline, do your
> models retain materails and animations?  Do you need to do any
> tweaking before you import into Away3D?  It looks like you don't go
> through Prefab, right?
>
>
> On Mar 22, 6:55 pm, Ken Railey <[email protected]> wrote:
> > Yeah, they don't make it easy to find from their site anymore.  Try here:
> >
> > http://sourceforge.net/projects/colladamaya/files/
>
> To unsubscribe from this group, send email to away3d-dev+
> unsubscribegooglegroups.com or reply to this email with the words "REMOVE
> ME" as the subject.
>

To unsubscribe from this group, send email to 
away3d-dev+unsubscribegooglegroups.com or reply to this email with the words 
"REMOVE ME" as the subject.

Reply via email to