Hello,

There seems to be a problem regarding the usage of layer property of
mesh/object3d/objectcontainer3d when using same material for different
meshes. using separate sprites as layers works fine if there is no
material applied to meshes, but drawing to different layers will break
between meshes sharing the same bitmap or color material. if the
different meshes have different materials applied to them, everything
works fine. The problem is that i have tens of meshes which i want to
draw on different layers, and i don't want to have that many different
texture files. How should i proceed in fixing this, i can start
figuring out the renderer's source, but it just wanted to know if
someone already familiar knows exactly where the problem is.

This is easily reproducible by using the exLayer example by applying
same bitmapmaterial to some of the planes or spheres and rotating
camera instead of the scene.

Thanks,
ceesam


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