Hello, There seems to be a problem regarding the usage of layer property of mesh/object3d/objectcontainer3d when using same material for different meshes. using separate sprites as layers works fine if there is no material applied to meshes, but drawing to different layers will break between meshes sharing the same bitmap or color material. if the different meshes have different materials applied to them, everything works fine. The problem is that i have tens of meshes which i want to draw on different layers, and i don't want to have that many different texture files. How should i proceed in fixing this, i can start figuring out the renderer's source, but it just wanted to know if someone already familiar knows exactly where the problem is.
This is easily reproducible by using the exLayer example by applying same bitmapmaterial to some of the planes or spheres and rotating camera instead of the scene. Thanks, ceesam -- Subscription settings: http://groups.google.com/group/away3d-dev/subscribe?hl=en
