you mean it's fine with BasicRendeer and got prob with FastRenderer right?
if that, it's normal behavior for FastRenderer then

cheers

On 18 April 2010 04:53, ceesam <[email protected]> wrote:

> with simplerenderer it is working correctly, i'll start figuring the
> differences from there.
>
> On Apr 17, 10:45 pm, ceesam <[email protected]> wrote:
> > Hello,
> >
> > There seems to be a problem regarding the usage of layer property of
> > mesh/object3d/objectcontainer3d when using same material for different
> > meshes. using separate sprites as layers works fine if there is no
> > material applied to meshes, but drawing to different layers will break
> > between meshes sharing the same bitmap or color material. if the
> > different meshes have different materials applied to them, everything
> > works fine. The problem is that i have tens of meshes which i want to
> > draw on different layers, and i don't want to have that many different
> > texture files. How should i proceed in fixing this, i can start
> > figuring out the renderer's source, but it just wanted to know if
> > someone already familiar knows exactly where the problem is.
> >
> > This is easily reproducible by using the exLayer example by applying
> > same bitmapmaterial to some of the planes or spheres and rotating
> > camera instead of the scene.
> >
> > Thanks,
> > ceesam
> >
> > --
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-- 
Regards
-----------------------------------------------------------
katopz, http://sleepydesign.com
Away3D and JigLibFlash Developer Team

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