you mean it's fine with BasicRendeer and got prob with FastRenderer right? if that, it's normal behavior for FastRenderer then
cheers On 18 April 2010 04:53, ceesam <[email protected]> wrote: > with simplerenderer it is working correctly, i'll start figuring the > differences from there. > > On Apr 17, 10:45 pm, ceesam <[email protected]> wrote: > > Hello, > > > > There seems to be a problem regarding the usage of layer property of > > mesh/object3d/objectcontainer3d when using same material for different > > meshes. using separate sprites as layers works fine if there is no > > material applied to meshes, but drawing to different layers will break > > between meshes sharing the same bitmap or color material. if the > > different meshes have different materials applied to them, everything > > works fine. The problem is that i have tens of meshes which i want to > > draw on different layers, and i don't want to have that many different > > texture files. How should i proceed in fixing this, i can start > > figuring out the renderer's source, but it just wanted to know if > > someone already familiar knows exactly where the problem is. > > > > This is easily reproducible by using the exLayer example by applying > > same bitmapmaterial to some of the planes or spheres and rotating > > camera instead of the scene. > > > > Thanks, > > ceesam > > > > -- > > Subscription settings: > http://groups.google.com/group/away3d-dev/subscribe?hl=en > -- Regards ----------------------------------------------------------- katopz, http://sleepydesign.com Away3D and JigLibFlash Developer Team
