other way around, works with fastrenderer, but not with basicrenderer,
i'll provide few images soon.


On Apr 18, 5:40 am, katopz <[email protected]> wrote:
> you mean it's fine with BasicRendeer and got prob with FastRenderer right?
> if that, it's normal behavior for FastRenderer then
>
> cheers
>
> On 18 April 2010 04:53, ceesam <[email protected]> wrote:
>
>
>
> > with simplerenderer it is working correctly, i'll start figuring the
> > differences from there.
>
> > On Apr 17, 10:45 pm, ceesam <[email protected]> wrote:
> > > Hello,
>
> > > There seems to be a problem regarding the usage of layer property of
> > > mesh/object3d/objectcontainer3d when using same material for different
> > > meshes. using separate sprites as layers works fine if there is no
> > > material applied to meshes, but drawing to different layers will break
> > > between meshes sharing the same bitmap or color material. if the
> > > different meshes have different materials applied to them, everything
> > > works fine. The problem is that i have tens of meshes which i want to
> > > draw on different layers, and i don't want to have that many different
> > > texture files. How should i proceed in fixing this, i can start
> > > figuring out the renderer's source, but it just wanted to know if
> > > someone already familiar knows exactly where the problem is.
>
> > > This is easily reproducible by using the exLayer example by applying
> > > same bitmapmaterial to some of the planes or spheres and rotating
> > > camera instead of the scene.
>
> > > Thanks,
> > > ceesam
>
> > > --
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>
> --
> Regards
> -----------------------------------------------------------
> katopz,http://sleepydesign.com
> Away3D and JigLibFlash Developer Team

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