Ok here are some images about the problem: http://www.ceesam.net/temp/away3dlite-haxe-layer-problem.png
On Apr 18, 8:11 am, ceesam <[email protected]> wrote: > other way around, works with fastrenderer, but not with basicrenderer, > i'll provide few images soon. > > On Apr 18, 5:40 am, katopz <[email protected]> wrote: > > > you mean it's fine with BasicRendeer and got prob with FastRenderer right? > > if that, it's normal behavior for FastRenderer then > > > cheers > > > On 18 April 2010 04:53, ceesam <[email protected]> wrote: > > > > with simplerenderer it is working correctly, i'll start figuring the > > > differences from there. > > > > On Apr 17, 10:45 pm, ceesam <[email protected]> wrote: > > > > Hello, > > > > > There seems to be a problem regarding the usage of layer property of > > > > mesh/object3d/objectcontainer3d when using same material for different > > > > meshes. using separate sprites as layers works fine if there is no > > > > material applied to meshes, but drawing to different layers will break > > > > between meshes sharing the same bitmap or color material. if the > > > > different meshes have different materials applied to them, everything > > > > works fine. The problem is that i have tens of meshes which i want to > > > > draw on different layers, and i don't want to have that many different > > > > texture files. How should i proceed in fixing this, i can start > > > > figuring out the renderer's source, but it just wanted to know if > > > > someone already familiar knows exactly where the problem is. > > > > > This is easily reproducible by using the exLayer example by applying > > > > same bitmapmaterial to some of the planes or spheres and rotating > > > > camera instead of the scene. > > > > > Thanks, > > > > ceesam > > > > > -- > > > > Subscription settings: > > >http://groups.google.com/group/away3d-dev/subscribe?hl=en > > > -- > > Regards > > ----------------------------------------------------------- > > katopz,http://sleepydesign.com > > Away3D and JigLibFlash Developer Team
