Ok here are some images about the problem:
http://www.ceesam.net/temp/away3dlite-haxe-layer-problem.png


On Apr 18, 8:11 am, ceesam <[email protected]> wrote:
> other way around, works with fastrenderer, but not with basicrenderer,
> i'll provide few images soon.
>
> On Apr 18, 5:40 am, katopz <[email protected]> wrote:
>
> > you mean it's fine with BasicRendeer and got prob with FastRenderer right?
> > if that, it's normal behavior for FastRenderer then
>
> > cheers
>
> > On 18 April 2010 04:53, ceesam <[email protected]> wrote:
>
> > > with simplerenderer it is working correctly, i'll start figuring the
> > > differences from there.
>
> > > On Apr 17, 10:45 pm, ceesam <[email protected]> wrote:
> > > > Hello,
>
> > > > There seems to be a problem regarding the usage of layer property of
> > > > mesh/object3d/objectcontainer3d when using same material for different
> > > > meshes. using separate sprites as layers works fine if there is no
> > > > material applied to meshes, but drawing to different layers will break
> > > > between meshes sharing the same bitmap or color material. if the
> > > > different meshes have different materials applied to them, everything
> > > > works fine. The problem is that i have tens of meshes which i want to
> > > > draw on different layers, and i don't want to have that many different
> > > > texture files. How should i proceed in fixing this, i can start
> > > > figuring out the renderer's source, but it just wanted to know if
> > > > someone already familiar knows exactly where the problem is.
>
> > > > This is easily reproducible by using the exLayer example by applying
> > > > same bitmapmaterial to some of the planes or spheres and rotating
> > > > camera instead of the scene.
>
> > > > Thanks,
> > > > ceesam
>
> > > > --
> > > > Subscription settings:
> > >http://groups.google.com/group/away3d-dev/subscribe?hl=en
>
> > --
> > Regards
> > -----------------------------------------------------------
> > katopz,http://sleepydesign.com
> > Away3D and JigLibFlash Developer Team

Reply via email to