even branches still fail? plz provide some code that i can copy/paste to
reproduce this issue plz, i'll see what cause that happen

thx for your time

On 19 April 2010 03:24, ceesam <[email protected]> wrote:

> Flash version apparently has the same issue. So it is not just haxe
> port..
>
> On Apr 18, 9:37 am, katopz <[email protected]> wrote:
> > did you try not haxe version?
> > if yes plz do tryhttp://away3d.googlecode.com/svn/branches/lite/libs/
> > some issue already fix there for layer and renderer
> > and do tell me if you still get problem with besicrenderer
> > and yeah it's not haxe, i just try to separate problem here
> > thx for report
> >
> > cheers
> >
> > On 18 April 2010 13:21, ceesam <[email protected]> wrote:
> >
> >
> >
> > > Ok here are some images about the problem:
> > >http://www.ceesam.net/temp/away3dlite-haxe-layer-problem.png
> >
> > > On Apr 18, 8:11 am, ceesam <[email protected]> wrote:
> > > > other way around, works with fastrenderer, but not with
> basicrenderer,
> > > > i'll provide few images soon.
> >
> > > > On Apr 18, 5:40 am, katopz <[email protected]> wrote:
> >
> > > > > you mean it's fine with BasicRendeer and got prob with FastRenderer
> > > right?
> > > > > if that, it's normal behavior for FastRenderer then
> >
> > > > > cheers
> >
> > > > > On 18 April 2010 04:53, ceesam <[email protected]> wrote:
> >
> > > > > > with simplerenderer it is working correctly, i'll start figuring
> the
> > > > > > differences from there.
> >
> > > > > > On Apr 17, 10:45 pm, ceesam <[email protected]> wrote:
> > > > > > > Hello,
> >
> > > > > > > There seems to be a problem regarding the usage of layer
> property
> > > of
> > > > > > > mesh/object3d/objectcontainer3d when using same material for
> > > different
> > > > > > > meshes. using separate sprites as layers works fine if there is
> no
> > > > > > > material applied to meshes, but drawing to different layers
> will
> > > break
> > > > > > > between meshes sharing the same bitmap or color material. if
> the
> > > > > > > different meshes have different materials applied to them,
> > > everything
> > > > > > > works fine. The problem is that i have tens of meshes which i
> want
> > > to
> > > > > > > draw on different layers, and i don't want to have that many
> > > different
> > > > > > > texture files. How should i proceed in fixing this, i can start
> > > > > > > figuring out the renderer's source, but it just wanted to know
> if
> > > > > > > someone already familiar knows exactly where the problem is.
> >
> > > > > > > This is easily reproducible by using the exLayer example by
> > > applying
> > > > > > > same bitmapmaterial to some of the planes or spheres and
> rotating
> > > > > > > camera instead of the scene.
> >
> > > > > > > Thanks,
> > > > > > > ceesam
> >
> > > > > > > --
> > > > > > > Subscription settings:
> > > > > >http://groups.google.com/group/away3d-dev/subscribe?hl=en
> >
> > > > > --
> > > > > Regards
> > > > > -----------------------------------------------------------
> > > > > katopz,http://sleepydesign.com
> > > > > Away3D and JigLibFlash Developer Team
> >
> > --
> > Regards
> > -----------------------------------------------------------
> > katopz,http://sleepydesign.com
> > Away3D and JigLibFlash Developer Team
>



-- 
Regards
-----------------------------------------------------------
katopz, http://sleepydesign.com
Away3D and JigLibFlash Developer Team

Reply via email to