I don't think you can create new instances when declaring you private vars...
Sent from my Verizon Wireless BlackBerry -----Original Message----- From: ceesam <[email protected]> Date: Sun, 18 Apr 2010 23:12:08 To: Away3D.dev<[email protected]> Subject: [away3d] Re: Away3Dlite(haxe) layers problem with bitmap and color material package { import away3dlite.cameras.HoverCamera3D; import away3dlite.containers.Scene3D; import away3dlite.containers.View3D; import away3dlite.core.render.BasicRenderer; import away3dlite.core.render.FastRenderer; import away3dlite.materials.BitmapFileMaterial; import away3dlite.materials.ColorMaterial; import away3dlite.materials.WireColorMaterial; import away3dlite.primitives.Sphere; import flash.display.Sprite; import flash.events.Event; public class test extends Sprite { private var camera:HoverCamera3D = new HoverCamera3D(); private var scene:Scene3D = new Scene3D() private var view:View3D = new View3D(); public function test() { camera.panAngle = 45; camera.tiltAngle = 20; camera.distance = 600; view.camera = camera; view.scene = scene; view.renderer = new BasicRenderer(); view.x = 100; view.y = 100; addChild(view); var mat:BitmapFileMaterial = new BitmapFileMaterial("test.png"); var sphere = new Sphere(mat, 50); sphere.layer = new Sprite(); view.addChild(sphere.layer); view.scene.addChild(sphere); var sphere = new Sphere(mat, 20); sphere.layer = new Sprite(); view.addChild(sphere.layer); view.scene.addChild(sphere); addEventListener(Event.ENTER_FRAME, loop); } private function loop(e:Event) { camera.hover(); view.render(); } } } On Apr 19, 4:23 am, katopz <[email protected]> wrote: > even branches still fail? plz provide some code that i can copy/paste to > reproduce this issue plz, i'll see what cause that happen > > thx for your time > > On 19 April 2010 03:24, ceesam <[email protected]> wrote: > > > > > Flash version apparently has the same issue. So it is not just haxe > > port.. > > > On Apr 18, 9:37 am, katopz <[email protected]> wrote: > > > did you try not haxe version? > > > if yes plz do tryhttp://away3d.googlecode.com/svn/branches/lite/libs/ > > > some issue already fix there for layer and renderer > > > and do tell me if you still get problem with besicrenderer > > > and yeah it's not haxe, i just try to separate problem here > > > thx for report > > > > cheers > > > > On 18 April 2010 13:21, ceesam <[email protected]> wrote: > > > > > Ok here are some images about the problem: > > > >http://www.ceesam.net/temp/away3dlite-haxe-layer-problem.png > > > > > On Apr 18, 8:11 am, ceesam <[email protected]> wrote: > > > > > other way around, works with fastrenderer, but not with > > basicrenderer, > > > > > i'll provide few images soon. > > > > > > On Apr 18, 5:40 am, katopz <[email protected]> wrote: > > > > > > > you mean it's fine with BasicRendeer and got prob with FastRenderer > > > > right? > > > > > > if that, it's normal behavior for FastRenderer then > > > > > > > cheers > > > > > > > On 18 April 2010 04:53, ceesam <[email protected]> wrote: > > > > > > > > with simplerenderer it is working correctly, i'll start figuring > > the > > > > > > > differences from there. > > > > > > > > On Apr 17, 10:45 pm, ceesam <[email protected]> wrote: > > > > > > > > Hello, > > > > > > > > > There seems to be a problem regarding the usage of layer > > property > > > > of > > > > > > > > mesh/object3d/objectcontainer3d when using same material for > > > > different > > > > > > > > meshes. using separate sprites as layers works fine if there is > > no > > > > > > > > material applied to meshes, but drawing to different layers > > will > > > > break > > > > > > > > between meshes sharing the same bitmap or color material. if > > the > > > > > > > > different meshes have different materials applied to them, > > > > everything > > > > > > > > works fine. The problem is that i have tens of meshes which i > > want > > > > to > > > > > > > > draw on different layers, and i don't want to have that many > > > > different > > > > > > > > texture files. How should i proceed in fixing this, i can start > > > > > > > > figuring out the renderer's source, but it just wanted to know > > if > > > > > > > > someone already familiar knows exactly where the problem is. > > > > > > > > > This is easily reproducible by using the exLayer example by > > > > applying > > > > > > > > same bitmapmaterial to some of the planes or spheres and > > rotating > > > > > > > > camera instead of the scene. > > > > > > > > > Thanks, > > > > > > > > ceesam > > > > > > > > > -- > > > > > > > > Subscription settings: > > > > > > >http://groups.google.com/group/away3d-dev/subscribe?hl=en > > > > > > > -- > > > > > > Regards > > > > > > ----------------------------------------------------------- > > > > > > katopz,http://sleepydesign.com > > > > > > Away3D and JigLibFlash Developer Team > > > > -- > > > Regards > > > ----------------------------------------------------------- > > > katopz,http://sleepydesign.com > > > Away3D and JigLibFlash Developer Team > > -- > Regards > ----------------------------------------------------------- > katopz,http://sleepydesign.com > Away3D and JigLibFlash Developer Team
