with simplerenderer it is working correctly, i'll start figuring the
differences from there.

On Apr 17, 10:45 pm, ceesam <[email protected]> wrote:
> Hello,
>
> There seems to be a problem regarding the usage of layer property of
> mesh/object3d/objectcontainer3d when using same material for different
> meshes. using separate sprites as layers works fine if there is no
> material applied to meshes, but drawing to different layers will break
> between meshes sharing the same bitmap or color material. if the
> different meshes have different materials applied to them, everything
> works fine. The problem is that i have tens of meshes which i want to
> draw on different layers, and i don't want to have that many different
> texture files. How should i proceed in fixing this, i can start
> figuring out the renderer's source, but it just wanted to know if
> someone already familiar knows exactly where the problem is.
>
> This is easily reproducible by using the exLayer example by applying
> same bitmapmaterial to some of the planes or spheres and rotating
> camera instead of the scene.
>
> Thanks,
> ceesam
>
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