with simplerenderer it is working correctly, i'll start figuring the differences from there.
On Apr 17, 10:45 pm, ceesam <[email protected]> wrote: > Hello, > > There seems to be a problem regarding the usage of layer property of > mesh/object3d/objectcontainer3d when using same material for different > meshes. using separate sprites as layers works fine if there is no > material applied to meshes, but drawing to different layers will break > between meshes sharing the same bitmap or color material. if the > different meshes have different materials applied to them, everything > works fine. The problem is that i have tens of meshes which i want to > draw on different layers, and i don't want to have that many different > texture files. How should i proceed in fixing this, i can start > figuring out the renderer's source, but it just wanted to know if > someone already familiar knows exactly where the problem is. > > This is easily reproducible by using the exLayer example by applying > same bitmapmaterial to some of the planes or spheres and rotating > camera instead of the scene. > > Thanks, > ceesam > > -- > Subscription > settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
