I sent mail to Rob Bateman. but he still didnt answer :( :)
On 15 Май, 23:25, Michael Iv <[email protected]> wrote: > I see you still did not solve the MD2 animation switching for your warrior > ? > > > > > > On Sat, May 15, 2010 at 8:40 PM, toshmosh <[email protected]> wrote: > > Thanks man everything works fine now. > > You can check it out > >http://tues-forum.com/ee/materials/proj/last/bin-debug/stage.html > > Although the house texture is 5 MB :D > > > On 15 Май, 16:20, Fabrice3D <[email protected]> wrote: > > > If you embed the awd. Use awdata.parse. The textures must be on the > > > server. By default they load relative to swf in folder 'images'. > > > If you need another folder, pass customPath prop to init object or > > > call after you make awdata instance the set pathSource handler. > > > > Now, if the first awd or second loads images from other one, its > > > because they share same name. Make sure you rename the meshes in > > > Prefab with other names than the default 'aw_digit' > > > The outputed images inherit same mesh names. > > > > Fabrice > > > > Sent from an iPhone without Flash > > > > On May 15, 2010, at 13:03, toshmosh <[email protected]> wrote: > > > > > also is everything included in the swf and do i need to have the > > > > assets folder uploaded with the models and textures > > > > > On 15 Май, 13:38, Michael Iv <[email protected]> wrote: > > > >> You should check the security permission both of security sendbox > > > >> of flash > > > >> player and also your hosting server . > > > > >> On Sat, May 15, 2010 at 1:34 PM, toshmosh <[email protected]> > > > >> wrote: > > > >>> Yes, despite i have a problem with the awd now.When i run the > > > >>> project > > > >>> offline it loads the awd perfectly, but when i upload it on internet > > > >>> it gaves me geometry load error. > > > >>> You can check out : > > > >>>http://www.tues-forum.com/ee/materials/proj/last/bin-debug/ > > > >>> stage.html > > > > >>> On 15 Май, 13:09, Michael Iv <[email protected]> wrote: > > > >>>> Yeah .AWD is really awesome format . > > > > >>>> On Sat, May 15, 2010 at 12:39 PM, toshmosh <[email protected]> > > > >>> wrote: > > > >>>>> i use only .awd recently.The mesh and the texture are loaded 10 > > > >>>>> times > > > >>>>> faster than .obj > > > > >>>>> On 15 Май, 12:25, Michael Iv <[email protected]> wrote: > > > >>>>>> Has anybody used Obj.parse() recently ? I can't get my .Obj model > > > >>> parsed > > > >>>>> . > > > >>>>>> THe same model loads fine using loader. > > > > >>>>>> On Fri, May 14, 2010 at 10:05 PM, Fabrice3D <[email protected]> > > > >>> wrote: > > > >>>>>>> One tip: inspect very very carefully your model in your editor > > > >>> (look in > > > >>>>>>> vertex visible/outline mode), make sure all is welded, that > > > >>>>>>> all is > > > >>>>> snapped > > > >>>>>>> to grid and that the grid is coarse enough. > > > >>>>>>> check in Prefab that all normals are pointing inside. Make > > > >>>>>>> sure you > > > >>>>> have > > > >>>>>>> the model in size between 10k and 80 k (rule of thumb) > > > >>>>>>> then run. > > > > >>>>>>> Fabrice > > > > >>>>>>> On May 14, 2010, at 7:42 PM, toshmosh wrote: > > > > >>>>>>>> oo i have no floor wtf :(:(:( > > > > >>>>>>>> On 14 Май, 20:13, toshmosh <[email protected]> wrote: > > > >>>>>>>>> i have an .obj model which i converted it into .awd and then i > > > >>> click > > > >>>>>>>>> generate bsp/psv. Am i doing something wrong? > > > >>>>>>>>> You can try to generate it if you have time here is the awd > > > >>>>>>>>> and > > > >>>>>>>>> texturehttp://tues-forum.com/ee/materials/ogre_house_awd.rar > > > >>>>>>>>> otherwise will be without collision.. > > > > >>>>>>>>> On 14 Май, 20:02, toshmosh <[email protected]> wrote: > > > > >>>>>>>>>> i forgot to click generate bsp/psv :( But now in prefab gaves > > > >>> me > > > >>>>> error > > > >>>>>>>>>> when i try to genarate it.It says something for error > > > >>>>>>>>>> location > > > >>> in > > > >>>>>>>>>> rendered scene > > > > >>>>>>>>>> On 14 Май, 19:27, Fabrice3D <[email protected]> wrote: > > > > >>>>>>>>>>> make sure you use the latest build. > > > >>>>>>>>>>> zips are already in need of update. > > > > >>>>>>>>>>> if you see white and no errors, if you take the awddata > > > >>>>>>>>>>> parser > > > >>>>> from > > > >>>>>>> latest build you should be just fine > > > > >>>>>>>>>>> Fabrice > > > > >>>>>>>>>>> On May 14, 2010, at 10:53 AM, toshmosh wrote: > > > > >>>>>>>>>>>> thanks it is clearer now.I have a problem with loading the > > > >>> awd.I > > > >>>>> saw > > > >>>>>>>>>>>> the example at the front page of away3d and used the code > > > > >>>>>>>>>>>> _tree = BSPTree(AWData.parse(new BSPFile(), > > > >>>>> {customPath:"../assets/ > > > >>>>>>>>>>>> ogre_house_awd"})); > > > >>>>>>>>>>>> scene.addChild(_tree); > > > >>>>>>>>>>>> _tree.usePVS = true; > > > > >>>>>>>>>>>> but it gaves me blank screen and nothing is loaded.The > > > >>>>>>>>>>>> awd is > > > >>>>>>>>>>>> successfully loaded in prefab.Also if i use the whole > > > >>>>>>>>>>>> source > > > >>> code > > > >>>>> for > > > >>>>>>>>>>>> the bsp/psv example and just substitute the tunnels with my > > > >>> model > > > >>>>>>>>>>>> again it gaves me blank screen. > > > >>>>>>>>>>>> Also if i use > > > >>>>>>>>>>>> awd_loader = > > > >>>>> AWData.load("../assets/ogre_house_awd/ogre_house.awd"); > > > >>>>>>>>>>>> _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D > > > >>>>>>>>>>>> scene.addChild(_tree_mesh); > > > >>>>>>>>>>>> everything is loaded. > > > >>>>>>>>>>>> Am i doing something wrong? And which of the two ways to > > > >>>>>>>>>>>> use? > > > > >>>>>>>>>>>> On 14 Май, 11:12, Michael Iv <explomas...@gmai > > > >>>>>>>>>>>> l.com> wrote: > > > >>>>>>>>>>>>> BSP is not a simple term to explain . This stands for > > > >>> Binary > > > >>>>> Space > > > >>>>>>>>>>>>> partitioning and used for geometry depth sorting in the 3d > > > >>> games > > > >>>>> . > > > >>>>>>> How it > > > >>>>>>>>>>>>> works ? Go to Wikipedia . > > > > >>>>>>>>>>>>> On Fri, May 14, 2010 at 11:06 AM, toshmosh < > > > >>>>> [email protected]> > > > >>>>>>> wrote: > > > >>>>>>>>>>>>>> and also what is PVS? > > > > >>>>>>>>>>>>>> On 14 Май, 10:29, toshmosh <todorjele...@g > > > >>>>>>>>>>>>>> mail.com> wrote: > > > >>>>>>>>>>>>>>> I am sorry, but what is BSP? > > > > >>>>>>>>>>>>>>> On 14 Май, 01:07, Fabrice3D <fabric...@g > > > >>>>>>>>>>>>>>> mail.com> wrote: > > > > >>>>>>>>>>>>>>>> awd = away data : nothing but what Away needs > > > > >>>>>>>>>>>>>>>> same file works in away3d, f9 and 10, and awayLite > > > >>>>>>>>>>>>>>>> works in 2,3/3.3 2.4/3.4 and latest and will > > > >>>>>>>>>>>>>>>> continue be > > > >>>>>>> backwards > > > >>>>>>>>>>>>>> compatible as much as we can. > > > > >>>>>>>>>>>>>>>> generated either by Away3D code with no embeds > > > >>>>>>>>>>>>>>>> or from Prefab3D with embeds. > > > > >>>>>>>>>>>>>>>> Avantage is often smaller file size, all respect of > > > >>>>>>>>>>>>>>>> away > > > >>>>> scene, > > > >>>>>>> which > > > >>>>>>>>>>>>>> is not the case with Obj for instance. > > > >>>>>>>>>>>>>>>> 3ds can be smaller depending cases. > > > > >>>>>>>>>>>>>>>> awd can hold BSP > > > >>>>>>>>>>>>>>>> native primitives > > > >>>>>>>>>>>>>>>> and very soon animations > > > >>>>>>>>>>>>>>>> also can be reedited in Prefab3D > > > > >>>>>>>>>>>>>>>> In the video, Prefab generates the data and outputs > > > >>>>>>>>>>>>>>>> both > > > >>> a > > > >>>>>>> class+awd > > > >>>>>>>>>>>>>>>> the class embeds the awd. > > > > >>>>>>>>>>>>>>>> Fabrice > > > > >>>>>>>>>>>>>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote: > > > > >>>>>>>>>>>>>>>>> and also which are the advantages of awd in > > > >>>>>>>>>>>>>>>>> comparision > > > >>> with > > > >>>>>>> .obj or > > > >>>>>>>>>>>>>> . > > > >>>>>>>>>>>>>>>>> 3ds for instance > > > > >>>>>>>>>>>>>>>>> On 13 Май, 20:20, toshmosh <[email protected]> > > > >>> wrote: > > > >>>>>>>>>>>>>>>>>> Hi!I am wondering how .awd files are created? At the > > > >>> front > > > >>>>> page > > > >>>>>>> of > > > >>>>>>>>>>>>>>>>>> away3d there is video, but they open the awd > > > >>>>>>>>>>>>>>>>>> directly. > > > > >>>>>>>>>>>>> -- > > > >>>>>>>>>>>>> Michael Ivanov ,Programmer > > > >>>>>>>>>>>>> Neurotech Solutions Ltd. > > > >>>>>>>>>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com > > > >>>>>>>>>>>>> Tel:054-4962254 > > > >>>>>>>>>>>>> [email protected] > > > >>>>>>>>>>>>> [email protected] > > > > >>>>>> -- > > > >>>>>> Michael Ivanov ,Programmer > > > >>>>>> Neurotech Solutions Ltd. > > > >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com > > > >>>>>> Tel:054-4962254 > > > >>>>>> [email protected] > > > >>>>>> [email protected] > > > > >>>> -- > > > >>>> Michael Ivanov ,Programmer > > > >>>> Neurotech Solutions Ltd. > > > >>>> Flex|Air |3D|Unity|www.neurotechresearch.com > > > >>>> Tel:054-4962254 > > > >>>> [email protected] > > > >>>> [email protected] > > > > >> -- > > > >> Michael Ivanov ,Programmer > > > >> Neurotech Solutions Ltd. > > > >> Flex|Air |3D|Unity|www.neurotechresearch.com > > > >> Tel:054-4962254 > > > >> [email protected] > > > >> [email protected] > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected]
