I sent mail to Rob Bateman. but he still didnt answer :( :)

On 15 Май, 23:25, Michael Iv <[email protected]> wrote:
> I see you still did not solve the MD2 animation switching for your warrior
> ?
>
>
>
>
>
> On Sat, May 15, 2010 at 8:40 PM, toshmosh <[email protected]> wrote:
> > Thanks man everything works fine now.
> > You can check it out
> >http://tues-forum.com/ee/materials/proj/last/bin-debug/stage.html
> > Although the house texture is 5 MB :D
>
> > On 15 Май, 16:20, Fabrice3D <[email protected]> wrote:
> > > If you embed the awd. Use awdata.parse. The textures must be on the
> > > server. By default they load relative to swf in folder 'images'.
> > > If you need another folder, pass customPath prop to init object or
> > > call after you make awdata instance the set pathSource handler.
>
> > > Now, if the first awd or second loads images from other one, its
> > > because they share same name. Make sure you rename the meshes in
> > > Prefab with other names than the default 'aw_digit'
> > > The outputed images inherit same mesh names.
>
> > > Fabrice
>
> > > Sent from an iPhone without Flash
>
> > > On May 15, 2010, at 13:03, toshmosh <[email protected]> wrote:
>
> > > > also is everything included in the swf and do i need to have the
> > > > assets folder uploaded with the models and textures
>
> > > > On 15 Май, 13:38, Michael Iv <[email protected]> wrote:
> > > >> You should check the security permission both of security sendbox
> > > >> of flash
> > > >> player and also your hosting server .
>
> > > >> On Sat, May 15, 2010 at 1:34 PM, toshmosh <[email protected]>
> > > >> wrote:
> > > >>> Yes, despite i have a problem with the awd now.When i run the
> > > >>> project
> > > >>> offline it loads the awd perfectly, but when i upload it on internet
> > > >>> it gaves me geometry load error.
> > > >>> You can check out :
> > > >>>http://www.tues-forum.com/ee/materials/proj/last/bin-debug/
> > > >>> stage.html
>
> > > >>> On 15 Май, 13:09, Michael Iv <[email protected]> wrote:
> > > >>>> Yeah .AWD is really awesome format .
>
> > > >>>> On Sat, May 15, 2010 at 12:39 PM, toshmosh <[email protected]>
> > > >>> wrote:
> > > >>>>> i use only .awd recently.The mesh and the texture are loaded 10
> > > >>>>> times
> > > >>>>> faster than .obj
>
> > > >>>>> On 15 Май, 12:25, Michael Iv <[email protected]> wrote:
> > > >>>>>> Has anybody used Obj.parse() recently ? I can't get my .Obj model
> > > >>> parsed
> > > >>>>> .
> > > >>>>>> THe same model loads fine using loader.
>
> > > >>>>>> On Fri, May 14, 2010 at 10:05 PM, Fabrice3D <[email protected]>
> > > >>> wrote:
> > > >>>>>>> One tip: inspect very very carefully your model in your editor
> > > >>> (look in
> > > >>>>>>> vertex visible/outline mode), make sure all is welded, that
> > > >>>>>>> all is
> > > >>>>> snapped
> > > >>>>>>> to grid and that the grid is coarse enough.
> > > >>>>>>> check in Prefab that all normals are pointing inside. Make
> > > >>>>>>> sure you
> > > >>>>> have
> > > >>>>>>> the model in size between 10k and 80 k (rule of thumb)
> > > >>>>>>> then run.
>
> > > >>>>>>> Fabrice
>
> > > >>>>>>> On May 14, 2010, at 7:42 PM, toshmosh wrote:
>
> > > >>>>>>>> oo i have no floor wtf :(:(:(
>
> > > >>>>>>>> On 14 Май, 20:13, toshmosh <[email protected]> wrote:
> > > >>>>>>>>> i have an .obj model which i converted it into .awd and then i
> > > >>> click
> > > >>>>>>>>> generate bsp/psv. Am i doing something wrong?
> > > >>>>>>>>> You can try to generate it if you have time here is the awd
> > > >>>>>>>>> and
> > > >>>>>>>>> texturehttp://tues-forum.com/ee/materials/ogre_house_awd.rar
> > > >>>>>>>>> otherwise will be without collision..
>
> > > >>>>>>>>> On 14 Май, 20:02, toshmosh <[email protected]> wrote:
>
> > > >>>>>>>>>> i forgot to click generate bsp/psv :( But now in prefab gaves
> > > >>> me
> > > >>>>> error
> > > >>>>>>>>>> when i try to genarate it.It says something for error
> > > >>>>>>>>>> location
> > > >>> in
> > > >>>>>>>>>> rendered scene
>
> > > >>>>>>>>>> On 14 Май, 19:27, Fabrice3D <[email protected]> wrote:
>
> > > >>>>>>>>>>> make sure you use the latest build.
> > > >>>>>>>>>>> zips are already in need of update.
>
> > > >>>>>>>>>>> if you see white and no errors, if you take the awddata
> > > >>>>>>>>>>> parser
> > > >>>>> from
> > > >>>>>>> latest build you should be just fine
>
> > > >>>>>>>>>>> Fabrice
>
> > > >>>>>>>>>>> On May 14, 2010, at 10:53 AM, toshmosh wrote:
>
> > > >>>>>>>>>>>> thanks it is clearer now.I have a problem with loading the
> > > >>> awd.I
> > > >>>>> saw
> > > >>>>>>>>>>>> the example at the front page of away3d and used the code
>
> > > >>>>>>>>>>>> _tree = BSPTree(AWData.parse(new BSPFile(),
> > > >>>>> {customPath:"../assets/
> > > >>>>>>>>>>>> ogre_house_awd"}));
> > > >>>>>>>>>>>> scene.addChild(_tree);
> > > >>>>>>>>>>>> _tree.usePVS = true;
>
> > > >>>>>>>>>>>> but it gaves me blank screen and nothing is loaded.The
> > > >>>>>>>>>>>> awd is
> > > >>>>>>>>>>>> successfully loaded in prefab.Also if i use the whole
> > > >>>>>>>>>>>> source
> > > >>> code
> > > >>>>> for
> > > >>>>>>>>>>>> the bsp/psv example and just substitute the tunnels with my
> > > >>> model
> > > >>>>>>>>>>>> again it gaves me blank screen.
> > > >>>>>>>>>>>> Also if i use
> > > >>>>>>>>>>>> awd_loader =
> > > >>>>> AWData.load("../assets/ogre_house_awd/ogre_house.awd");
> > > >>>>>>>>>>>> _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D
> > > >>>>>>>>>>>> scene.addChild(_tree_mesh);
> > > >>>>>>>>>>>> everything is loaded.
> > > >>>>>>>>>>>> Am i doing something wrong? And which of the two ways to
> > > >>>>>>>>>>>> use?
>
> > > >>>>>>>>>>>> On 14 Май, 11:12, Michael Iv <explomas...@gmai
> > > >>>>>>>>>>>> l.com> wrote:
> > > >>>>>>>>>>>>>  BSP is not a simple term to explain . This stands for
> > > >>> Binary
> > > >>>>> Space
> > > >>>>>>>>>>>>> partitioning and used for geometry depth sorting in the 3d
> > > >>> games
> > > >>>>> .
> > > >>>>>>> How it
> > > >>>>>>>>>>>>> works ?  Go to Wikipedia .
>
> > > >>>>>>>>>>>>> On Fri, May 14, 2010 at 11:06 AM, toshmosh <
> > > >>>>> [email protected]>
> > > >>>>>>> wrote:
> > > >>>>>>>>>>>>>> and also what is PVS?
>
> > > >>>>>>>>>>>>>> On 14 Май, 10:29, toshmosh <todorjele...@g
> > > >>>>>>>>>>>>>> mail.com> wrote:
> > > >>>>>>>>>>>>>>> I am sorry, but what is BSP?
>
> > > >>>>>>>>>>>>>>> On 14 Май, 01:07, Fabrice3D <fabric...@g
> > > >>>>>>>>>>>>>>> mail.com> wrote:
>
> > > >>>>>>>>>>>>>>>> awd = away data : nothing but what Away needs
>
> > > >>>>>>>>>>>>>>>> same file works in away3d, f9 and 10, and awayLite
> > > >>>>>>>>>>>>>>>> works in 2,3/3.3  2.4/3.4 and latest and will
> > > >>>>>>>>>>>>>>>> continue be
> > > >>>>>>> backwards
> > > >>>>>>>>>>>>>> compatible as much as we can.
>
> > > >>>>>>>>>>>>>>>> generated either by Away3D code with no embeds
> > > >>>>>>>>>>>>>>>> or from Prefab3D with embeds.
>
> > > >>>>>>>>>>>>>>>> Avantage is often smaller file size, all respect of
> > > >>>>>>>>>>>>>>>> away
> > > >>>>> scene,
> > > >>>>>>> which
> > > >>>>>>>>>>>>>> is not the case with Obj for instance.
> > > >>>>>>>>>>>>>>>> 3ds can be smaller depending cases.
>
> > > >>>>>>>>>>>>>>>> awd can hold BSP
> > > >>>>>>>>>>>>>>>> native primitives
> > > >>>>>>>>>>>>>>>> and very soon animations
> > > >>>>>>>>>>>>>>>> also can be reedited in Prefab3D
>
> > > >>>>>>>>>>>>>>>> In the video, Prefab generates the data and outputs
> > > >>>>>>>>>>>>>>>> both
> > > >>> a
> > > >>>>>>> class+awd
> > > >>>>>>>>>>>>>>>> the class embeds the awd.
>
> > > >>>>>>>>>>>>>>>> Fabrice
>
> > > >>>>>>>>>>>>>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote:
>
> > > >>>>>>>>>>>>>>>>> and also which are the advantages of awd in
> > > >>>>>>>>>>>>>>>>> comparision
> > > >>> with
> > > >>>>>>> .obj or
> > > >>>>>>>>>>>>>> .
> > > >>>>>>>>>>>>>>>>> 3ds for instance
>
> > > >>>>>>>>>>>>>>>>> On 13 Май, 20:20, toshmosh <[email protected]>
> > > >>> wrote:
> > > >>>>>>>>>>>>>>>>>> Hi!I am wondering how .awd files are created? At the
> > > >>> front
> > > >>>>> page
> > > >>>>>>> of
> > > >>>>>>>>>>>>>>>>>> away3d there is video, but they open the awd
> > > >>>>>>>>>>>>>>>>>> directly.
>
> > > >>>>>>>>>>>>> --
> > > >>>>>>>>>>>>> Michael Ivanov ,Programmer
> > > >>>>>>>>>>>>> Neurotech Solutions Ltd.
> > > >>>>>>>>>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com
> > > >>>>>>>>>>>>> Tel:054-4962254
> > > >>>>>>>>>>>>> [email protected]
> > > >>>>>>>>>>>>> [email protected]
>
> > > >>>>>> --
> > > >>>>>> Michael Ivanov ,Programmer
> > > >>>>>> Neurotech Solutions Ltd.
> > > >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com
> > > >>>>>> Tel:054-4962254
> > > >>>>>> [email protected]
> > > >>>>>> [email protected]
>
> > > >>>> --
> > > >>>> Michael Ivanov ,Programmer
> > > >>>> Neurotech Solutions Ltd.
> > > >>>> Flex|Air |3D|Unity|www.neurotechresearch.com
> > > >>>> Tel:054-4962254
> > > >>>> [email protected]
> > > >>>> [email protected]
>
> > > >> --
> > > >> Michael Ivanov ,Programmer
> > > >> Neurotech Solutions Ltd.
> > > >> Flex|Air |3D|Unity|www.neurotechresearch.com
> > > >> Tel:054-4962254
> > > >> [email protected]
> > > >> [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]

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