i use only .awd recently.The mesh and the texture are loaded 10 times
faster than .obj

On 15 Май, 12:25, Michael Iv <[email protected]> wrote:
> Has anybody used Obj.parse() recently ? I can't get my .Obj model parsed .
> THe same model loads fine using loader.
>
>
>
>
>
> On Fri, May 14, 2010 at 10:05 PM, Fabrice3D <[email protected]> wrote:
> > One tip: inspect very very carefully your model in your editor (look in
> > vertex visible/outline mode), make sure all is welded, that all is snapped
> > to grid and that the grid is coarse enough.
> > check in Prefab that all normals are pointing inside. Make sure you have
> > the model in size between 10k and 80 k (rule of thumb)
> > then run.
>
> > Fabrice
>
> > On May 14, 2010, at 7:42 PM, toshmosh wrote:
>
> > > oo i have no floor wtf :(:(:(
>
> > > On 14 Май, 20:13, toshmosh <[email protected]> wrote:
> > >> i have an .obj model which i converted it into .awd and then i click
> > >> generate bsp/psv. Am i doing something wrong?
> > >> You can try to generate it if you have time here is the awd and
> > >> texturehttp://tues-forum.com/ee/materials/ogre_house_awd.rar
> > >> otherwise will be without collision..
>
> > >> On 14 Май, 20:02, toshmosh <[email protected]> wrote:
>
> > >>> i forgot to click generate bsp/psv :( But now in prefab gaves me error
> > >>> when i try to genarate it.It says something for error location in
> > >>> rendered scene
>
> > >>> On 14 Май, 19:27, Fabrice3D <[email protected]> wrote:
>
> > >>>> make sure you use the latest build.
> > >>>> zips are already in need of update.
>
> > >>>> if you see white and no errors, if you take the awddata parser from
> > latest build you should be just fine
>
> > >>>> Fabrice
>
> > >>>> On May 14, 2010, at 10:53 AM, toshmosh wrote:
>
> > >>>>> thanks it is clearer now.I have a problem with loading the awd.I saw
> > >>>>> the example at the front page of away3d and used the code
>
> > >>>>> _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"../assets/
> > >>>>> ogre_house_awd"}));
> > >>>>> scene.addChild(_tree);
> > >>>>> _tree.usePVS = true;
>
> > >>>>> but it gaves me blank screen and nothing is loaded.The awd is
> > >>>>> successfully loaded in prefab.Also if i use the whole source code for
> > >>>>> the bsp/psv example and just substitute the tunnels with my model
> > >>>>> again it gaves me blank screen.
> > >>>>> Also if i use
> > >>>>> awd_loader = AWData.load("../assets/ogre_house_awd/ogre_house.awd");
> > >>>>> _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D
> > >>>>> scene.addChild(_tree_mesh);
> > >>>>> everything is loaded.
> > >>>>> Am i doing something wrong? And which of the two ways to use?
>
> > >>>>> On 14 Май, 11:12, Michael Iv <[email protected]> wrote:
> > >>>>>>  BSP is not a simple term to explain . This stands for Binary Space
> > >>>>>> partitioning and used for geometry depth sorting in the 3d games .
> > How it
> > >>>>>> works ?  Go to Wikipedia .
>
> > >>>>>> On Fri, May 14, 2010 at 11:06 AM, toshmosh <[email protected]>
> > wrote:
> > >>>>>>> and also what is PVS?
>
> > >>>>>>> On 14 Май, 10:29, toshmosh <[email protected]> wrote:
> > >>>>>>>> I am sorry, but what is BSP?
>
> > >>>>>>>> On 14 Май, 01:07, Fabrice3D <[email protected]> wrote:
>
> > >>>>>>>>> awd = away data : nothing but what Away needs
>
> > >>>>>>>>> same file works in away3d, f9 and 10, and awayLite
> > >>>>>>>>> works in 2,3/3.3  2.4/3.4 and latest and will continue be
> > backwards
> > >>>>>>> compatible as much as we can.
>
> > >>>>>>>>> generated either by Away3D code with no embeds
> > >>>>>>>>> or from Prefab3D with embeds.
>
> > >>>>>>>>> Avantage is often smaller file size, all respect of away scene,
> > which
> > >>>>>>> is not the case with Obj for instance.
> > >>>>>>>>> 3ds can be smaller depending cases.
>
> > >>>>>>>>> awd can hold BSP
> > >>>>>>>>> native primitives
> > >>>>>>>>> and very soon animations
> > >>>>>>>>> also can be reedited in Prefab3D
>
> > >>>>>>>>> In the video, Prefab generates the data and outputs both a
> > class+awd
> > >>>>>>>>> the class embeds the awd.
>
> > >>>>>>>>> Fabrice
>
> > >>>>>>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote:
>
> > >>>>>>>>>> and also which are the advantages of awd in comparision with
> > .obj or
> > >>>>>>> .
> > >>>>>>>>>> 3ds for instance
>
> > >>>>>>>>>> On 13 Май, 20:20, toshmosh <[email protected]> wrote:
> > >>>>>>>>>>> Hi!I am wondering how .awd files are created? At the front page
> > of
> > >>>>>>>>>>> away3d there is video, but they open the awd directly.
>
> > >>>>>> --
> > >>>>>> Michael Ivanov ,Programmer
> > >>>>>> Neurotech Solutions Ltd.
> > >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com
> > >>>>>> Tel:054-4962254
> > >>>>>> [email protected]
> > >>>>>> [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]

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