Yes, despite i have a problem with the awd now.When i run the project
offline it loads the awd perfectly, but when i upload it on internet
it gaves me geometry load error.
You can check out : 
http://www.tues-forum.com/ee/materials/proj/last/bin-debug/stage.html

On 15 Май, 13:09, Michael Iv <[email protected]> wrote:
> Yeah .AWD is really awesome format .
>
>
>
>
>
> On Sat, May 15, 2010 at 12:39 PM, toshmosh <[email protected]> wrote:
> > i use only .awd recently.The mesh and the texture are loaded 10 times
> > faster than .obj
>
> > On 15 Май, 12:25, Michael Iv <[email protected]> wrote:
> > > Has anybody used Obj.parse() recently ? I can't get my .Obj model parsed
> > .
> > > THe same model loads fine using loader.
>
> > > On Fri, May 14, 2010 at 10:05 PM, Fabrice3D <[email protected]> wrote:
> > > > One tip: inspect very very carefully your model in your editor (look in
> > > > vertex visible/outline mode), make sure all is welded, that all is
> > snapped
> > > > to grid and that the grid is coarse enough.
> > > > check in Prefab that all normals are pointing inside. Make sure you
> > have
> > > > the model in size between 10k and 80 k (rule of thumb)
> > > > then run.
>
> > > > Fabrice
>
> > > > On May 14, 2010, at 7:42 PM, toshmosh wrote:
>
> > > > > oo i have no floor wtf :(:(:(
>
> > > > > On 14 Май, 20:13, toshmosh <[email protected]> wrote:
> > > > >> i have an .obj model which i converted it into .awd and then i click
> > > > >> generate bsp/psv. Am i doing something wrong?
> > > > >> You can try to generate it if you have time here is the awd and
> > > > >> texturehttp://tues-forum.com/ee/materials/ogre_house_awd.rar
> > > > >> otherwise will be without collision..
>
> > > > >> On 14 Май, 20:02, toshmosh <[email protected]> wrote:
>
> > > > >>> i forgot to click generate bsp/psv :( But now in prefab gaves me
> > error
> > > > >>> when i try to genarate it.It says something for error location in
> > > > >>> rendered scene
>
> > > > >>> On 14 Май, 19:27, Fabrice3D <[email protected]> wrote:
>
> > > > >>>> make sure you use the latest build.
> > > > >>>> zips are already in need of update.
>
> > > > >>>> if you see white and no errors, if you take the awddata parser
> > from
> > > > latest build you should be just fine
>
> > > > >>>> Fabrice
>
> > > > >>>> On May 14, 2010, at 10:53 AM, toshmosh wrote:
>
> > > > >>>>> thanks it is clearer now.I have a problem with loading the awd.I
> > saw
> > > > >>>>> the example at the front page of away3d and used the code
>
> > > > >>>>> _tree = BSPTree(AWData.parse(new BSPFile(),
> > {customPath:"../assets/
> > > > >>>>> ogre_house_awd"}));
> > > > >>>>> scene.addChild(_tree);
> > > > >>>>> _tree.usePVS = true;
>
> > > > >>>>> but it gaves me blank screen and nothing is loaded.The awd is
> > > > >>>>> successfully loaded in prefab.Also if i use the whole source code
> > for
> > > > >>>>> the bsp/psv example and just substitute the tunnels with my model
> > > > >>>>> again it gaves me blank screen.
> > > > >>>>> Also if i use
> > > > >>>>> awd_loader =
> > AWData.load("../assets/ogre_house_awd/ogre_house.awd");
> > > > >>>>> _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D
> > > > >>>>> scene.addChild(_tree_mesh);
> > > > >>>>> everything is loaded.
> > > > >>>>> Am i doing something wrong? And which of the two ways to use?
>
> > > > >>>>> On 14 Май, 11:12, Michael Iv <[email protected]> wrote:
> > > > >>>>>>  BSP is not a simple term to explain . This stands for Binary
> > Space
> > > > >>>>>> partitioning and used for geometry depth sorting in the 3d games
> > .
> > > > How it
> > > > >>>>>> works ?  Go to Wikipedia .
>
> > > > >>>>>> On Fri, May 14, 2010 at 11:06 AM, toshmosh <
> > [email protected]>
> > > > wrote:
> > > > >>>>>>> and also what is PVS?
>
> > > > >>>>>>> On 14 Май, 10:29, toshmosh <[email protected]> wrote:
> > > > >>>>>>>> I am sorry, but what is BSP?
>
> > > > >>>>>>>> On 14 Май, 01:07, Fabrice3D <[email protected]> wrote:
>
> > > > >>>>>>>>> awd = away data : nothing but what Away needs
>
> > > > >>>>>>>>> same file works in away3d, f9 and 10, and awayLite
> > > > >>>>>>>>> works in 2,3/3.3  2.4/3.4 and latest and will continue be
> > > > backwards
> > > > >>>>>>> compatible as much as we can.
>
> > > > >>>>>>>>> generated either by Away3D code with no embeds
> > > > >>>>>>>>> or from Prefab3D with embeds.
>
> > > > >>>>>>>>> Avantage is often smaller file size, all respect of away
> > scene,
> > > > which
> > > > >>>>>>> is not the case with Obj for instance.
> > > > >>>>>>>>> 3ds can be smaller depending cases.
>
> > > > >>>>>>>>> awd can hold BSP
> > > > >>>>>>>>> native primitives
> > > > >>>>>>>>> and very soon animations
> > > > >>>>>>>>> also can be reedited in Prefab3D
>
> > > > >>>>>>>>> In the video, Prefab generates the data and outputs both a
> > > > class+awd
> > > > >>>>>>>>> the class embeds the awd.
>
> > > > >>>>>>>>> Fabrice
>
> > > > >>>>>>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote:
>
> > > > >>>>>>>>>> and also which are the advantages of awd in comparision with
> > > > .obj or
> > > > >>>>>>> .
> > > > >>>>>>>>>> 3ds for instance
>
> > > > >>>>>>>>>> On 13 Май, 20:20, toshmosh <[email protected]> wrote:
> > > > >>>>>>>>>>> Hi!I am wondering how .awd files are created? At the front
> > page
> > > > of
> > > > >>>>>>>>>>> away3d there is video, but they open the awd directly.
>
> > > > >>>>>> --
> > > > >>>>>> Michael Ivanov ,Programmer
> > > > >>>>>> Neurotech Solutions Ltd.
> > > > >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com
> > > > >>>>>> Tel:054-4962254
> > > > >>>>>> [email protected]
> > > > >>>>>> [email protected]
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|www.neurotechresearch.com
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]

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