Thanks man everything works fine now. You can check it out http://tues-forum.com/ee/materials/proj/last/bin-debug/stage.html Although the house texture is 5 MB :D
On 15 Май, 16:20, Fabrice3D <[email protected]> wrote: > If you embed the awd. Use awdata.parse. The textures must be on the > server. By default they load relative to swf in folder 'images'. > If you need another folder, pass customPath prop to init object or > call after you make awdata instance the set pathSource handler. > > Now, if the first awd or second loads images from other one, its > because they share same name. Make sure you rename the meshes in > Prefab with other names than the default 'aw_digit' > The outputed images inherit same mesh names. > > Fabrice > > Sent from an iPhone without Flash > > On May 15, 2010, at 13:03, toshmosh <[email protected]> wrote: > > > > > also is everything included in the swf and do i need to have the > > assets folder uploaded with the models and textures > > > On 15 Май, 13:38, Michael Iv <[email protected]> wrote: > >> You should check the security permission both of security sendbox > >> of flash > >> player and also your hosting server . > > >> On Sat, May 15, 2010 at 1:34 PM, toshmosh <[email protected]> > >> wrote: > >>> Yes, despite i have a problem with the awd now.When i run the > >>> project > >>> offline it loads the awd perfectly, but when i upload it on internet > >>> it gaves me geometry load error. > >>> You can check out : > >>>http://www.tues-forum.com/ee/materials/proj/last/bin-debug/ > >>> stage.html > > >>> On 15 Май, 13:09, Michael Iv <[email protected]> wrote: > >>>> Yeah .AWD is really awesome format . > > >>>> On Sat, May 15, 2010 at 12:39 PM, toshmosh <[email protected]> > >>> wrote: > >>>>> i use only .awd recently.The mesh and the texture are loaded 10 > >>>>> times > >>>>> faster than .obj > > >>>>> On 15 Май, 12:25, Michael Iv <[email protected]> wrote: > >>>>>> Has anybody used Obj.parse() recently ? I can't get my .Obj model > >>> parsed > >>>>> . > >>>>>> THe same model loads fine using loader. > > >>>>>> On Fri, May 14, 2010 at 10:05 PM, Fabrice3D <[email protected]> > >>> wrote: > >>>>>>> One tip: inspect very very carefully your model in your editor > >>> (look in > >>>>>>> vertex visible/outline mode), make sure all is welded, that > >>>>>>> all is > >>>>> snapped > >>>>>>> to grid and that the grid is coarse enough. > >>>>>>> check in Prefab that all normals are pointing inside. Make > >>>>>>> sure you > >>>>> have > >>>>>>> the model in size between 10k and 80 k (rule of thumb) > >>>>>>> then run. > > >>>>>>> Fabrice > > >>>>>>> On May 14, 2010, at 7:42 PM, toshmosh wrote: > > >>>>>>>> oo i have no floor wtf :(:(:( > > >>>>>>>> On 14 Май, 20:13, toshmosh <[email protected]> wrote: > >>>>>>>>> i have an .obj model which i converted it into .awd and then i > >>> click > >>>>>>>>> generate bsp/psv. Am i doing something wrong? > >>>>>>>>> You can try to generate it if you have time here is the awd > >>>>>>>>> and > >>>>>>>>> texturehttp://tues-forum.com/ee/materials/ogre_house_awd.rar > >>>>>>>>> otherwise will be without collision.. > > >>>>>>>>> On 14 Май, 20:02, toshmosh <[email protected]> wrote: > > >>>>>>>>>> i forgot to click generate bsp/psv :( But now in prefab gaves > >>> me > >>>>> error > >>>>>>>>>> when i try to genarate it.It says something for error > >>>>>>>>>> location > >>> in > >>>>>>>>>> rendered scene > > >>>>>>>>>> On 14 Май, 19:27, Fabrice3D <[email protected]> wrote: > > >>>>>>>>>>> make sure you use the latest build. > >>>>>>>>>>> zips are already in need of update. > > >>>>>>>>>>> if you see white and no errors, if you take the awddata > >>>>>>>>>>> parser > >>>>> from > >>>>>>> latest build you should be just fine > > >>>>>>>>>>> Fabrice > > >>>>>>>>>>> On May 14, 2010, at 10:53 AM, toshmosh wrote: > > >>>>>>>>>>>> thanks it is clearer now.I have a problem with loading the > >>> awd.I > >>>>> saw > >>>>>>>>>>>> the example at the front page of away3d and used the code > > >>>>>>>>>>>> _tree = BSPTree(AWData.parse(new BSPFile(), > >>>>> {customPath:"../assets/ > >>>>>>>>>>>> ogre_house_awd"})); > >>>>>>>>>>>> scene.addChild(_tree); > >>>>>>>>>>>> _tree.usePVS = true; > > >>>>>>>>>>>> but it gaves me blank screen and nothing is loaded.The > >>>>>>>>>>>> awd is > >>>>>>>>>>>> successfully loaded in prefab.Also if i use the whole > >>>>>>>>>>>> source > >>> code > >>>>> for > >>>>>>>>>>>> the bsp/psv example and just substitute the tunnels with my > >>> model > >>>>>>>>>>>> again it gaves me blank screen. > >>>>>>>>>>>> Also if i use > >>>>>>>>>>>> awd_loader = > >>>>> AWData.load("../assets/ogre_house_awd/ogre_house.awd"); > >>>>>>>>>>>> _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D > >>>>>>>>>>>> scene.addChild(_tree_mesh); > >>>>>>>>>>>> everything is loaded. > >>>>>>>>>>>> Am i doing something wrong? And which of the two ways to > >>>>>>>>>>>> use? > > >>>>>>>>>>>> On 14 Май, 11:12, Michael Iv <explomas...@gmai > >>>>>>>>>>>> l.com> wrote: > >>>>>>>>>>>>> BSP is not a simple term to explain . This stands for > >>> Binary > >>>>> Space > >>>>>>>>>>>>> partitioning and used for geometry depth sorting in the 3d > >>> games > >>>>> . > >>>>>>> How it > >>>>>>>>>>>>> works ? Go to Wikipedia . > > >>>>>>>>>>>>> On Fri, May 14, 2010 at 11:06 AM, toshmosh < > >>>>> [email protected]> > >>>>>>> wrote: > >>>>>>>>>>>>>> and also what is PVS? > > >>>>>>>>>>>>>> On 14 Май, 10:29, toshmosh <todorjele...@g > >>>>>>>>>>>>>> mail.com> wrote: > >>>>>>>>>>>>>>> I am sorry, but what is BSP? > > >>>>>>>>>>>>>>> On 14 Май, 01:07, Fabrice3D <fabric...@g > >>>>>>>>>>>>>>> mail.com> wrote: > > >>>>>>>>>>>>>>>> awd = away data : nothing but what Away needs > > >>>>>>>>>>>>>>>> same file works in away3d, f9 and 10, and awayLite > >>>>>>>>>>>>>>>> works in 2,3/3.3 2.4/3.4 and latest and will > >>>>>>>>>>>>>>>> continue be > >>>>>>> backwards > >>>>>>>>>>>>>> compatible as much as we can. > > >>>>>>>>>>>>>>>> generated either by Away3D code with no embeds > >>>>>>>>>>>>>>>> or from Prefab3D with embeds. > > >>>>>>>>>>>>>>>> Avantage is often smaller file size, all respect of > >>>>>>>>>>>>>>>> away > >>>>> scene, > >>>>>>> which > >>>>>>>>>>>>>> is not the case with Obj for instance. > >>>>>>>>>>>>>>>> 3ds can be smaller depending cases. > > >>>>>>>>>>>>>>>> awd can hold BSP > >>>>>>>>>>>>>>>> native primitives > >>>>>>>>>>>>>>>> and very soon animations > >>>>>>>>>>>>>>>> also can be reedited in Prefab3D > > >>>>>>>>>>>>>>>> In the video, Prefab generates the data and outputs > >>>>>>>>>>>>>>>> both > >>> a > >>>>>>> class+awd > >>>>>>>>>>>>>>>> the class embeds the awd. > > >>>>>>>>>>>>>>>> Fabrice > > >>>>>>>>>>>>>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote: > > >>>>>>>>>>>>>>>>> and also which are the advantages of awd in > >>>>>>>>>>>>>>>>> comparision > >>> with > >>>>>>> .obj or > >>>>>>>>>>>>>> . > >>>>>>>>>>>>>>>>> 3ds for instance > > >>>>>>>>>>>>>>>>> On 13 Май, 20:20, toshmosh <[email protected]> > >>> wrote: > >>>>>>>>>>>>>>>>>> Hi!I am wondering how .awd files are created? At the > >>> front > >>>>> page > >>>>>>> of > >>>>>>>>>>>>>>>>>> away3d there is video, but they open the awd > >>>>>>>>>>>>>>>>>> directly. > > >>>>>>>>>>>>> -- > >>>>>>>>>>>>> Michael Ivanov ,Programmer > >>>>>>>>>>>>> Neurotech Solutions Ltd. > >>>>>>>>>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com > >>>>>>>>>>>>> Tel:054-4962254 > >>>>>>>>>>>>> [email protected] > >>>>>>>>>>>>> [email protected] > > >>>>>> -- > >>>>>> Michael Ivanov ,Programmer > >>>>>> Neurotech Solutions Ltd. > >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com > >>>>>> Tel:054-4962254 > >>>>>> [email protected] > >>>>>> [email protected] > > >>>> -- > >>>> Michael Ivanov ,Programmer > >>>> Neurotech Solutions Ltd. > >>>> Flex|Air |3D|Unity|www.neurotechresearch.com > >>>> Tel:054-4962254 > >>>> [email protected] > >>>> [email protected] > > >> -- > >> Michael Ivanov ,Programmer > >> Neurotech Solutions Ltd. > >> Flex|Air |3D|Unity|www.neurotechresearch.com > >> Tel:054-4962254 > >> [email protected] > >> [email protected]
