Thanks man everything works fine now.
You can check it out 
http://tues-forum.com/ee/materials/proj/last/bin-debug/stage.html
Although the house texture is 5 MB :D

On 15 Май, 16:20, Fabrice3D <[email protected]> wrote:
> If you embed the awd. Use awdata.parse. The textures must be on the  
> server. By default they load relative to swf in folder 'images'.
> If you need another folder, pass customPath prop to init object or  
> call after you make awdata instance the set pathSource handler.
>
> Now, if the first awd or second loads images from other one, its  
> because they share same name. Make sure you rename the meshes in  
> Prefab with other names than the default 'aw_digit'
> The outputed images inherit same mesh names.
>
> Fabrice
>
> Sent from an iPhone without Flash
>
> On May 15, 2010, at 13:03, toshmosh <[email protected]> wrote:
>
>
>
> > also is everything included in the swf and do i need to have the
> > assets folder uploaded with the models and textures
>
> > On 15 Май, 13:38, Michael Iv <[email protected]> wrote:
> >> You should check the security permission both of security sendbox  
> >> of flash
> >> player and also your hosting server .
>
> >> On Sat, May 15, 2010 at 1:34 PM, toshmosh <[email protected]>  
> >> wrote:
> >>> Yes, despite i have a problem with the awd now.When i run the  
> >>> project
> >>> offline it loads the awd perfectly, but when i upload it on internet
> >>> it gaves me geometry load error.
> >>> You can check out :
> >>>http://www.tues-forum.com/ee/materials/proj/last/bin-debug/
> >>> stage.html
>
> >>> On 15 Май, 13:09, Michael Iv <[email protected]> wrote:
> >>>> Yeah .AWD is really awesome format .
>
> >>>> On Sat, May 15, 2010 at 12:39 PM, toshmosh <[email protected]>
> >>> wrote:
> >>>>> i use only .awd recently.The mesh and the texture are loaded 10  
> >>>>> times
> >>>>> faster than .obj
>
> >>>>> On 15 Май, 12:25, Michael Iv <[email protected]> wrote:
> >>>>>> Has anybody used Obj.parse() recently ? I can't get my .Obj model
> >>> parsed
> >>>>> .
> >>>>>> THe same model loads fine using loader.
>
> >>>>>> On Fri, May 14, 2010 at 10:05 PM, Fabrice3D <[email protected]>
> >>> wrote:
> >>>>>>> One tip: inspect very very carefully your model in your editor
> >>> (look in
> >>>>>>> vertex visible/outline mode), make sure all is welded, that  
> >>>>>>> all is
> >>>>> snapped
> >>>>>>> to grid and that the grid is coarse enough.
> >>>>>>> check in Prefab that all normals are pointing inside. Make  
> >>>>>>> sure you
> >>>>> have
> >>>>>>> the model in size between 10k and 80 k (rule of thumb)
> >>>>>>> then run.
>
> >>>>>>> Fabrice
>
> >>>>>>> On May 14, 2010, at 7:42 PM, toshmosh wrote:
>
> >>>>>>>> oo i have no floor wtf :(:(:(
>
> >>>>>>>> On 14 Май, 20:13, toshmosh <[email protected]> wrote:
> >>>>>>>>> i have an .obj model which i converted it into .awd and then i
> >>> click
> >>>>>>>>> generate bsp/psv. Am i doing something wrong?
> >>>>>>>>> You can try to generate it if you have time here is the awd  
> >>>>>>>>> and
> >>>>>>>>> texturehttp://tues-forum.com/ee/materials/ogre_house_awd.rar
> >>>>>>>>> otherwise will be without collision..
>
> >>>>>>>>> On 14 Май, 20:02, toshmosh <[email protected]> wrote:
>
> >>>>>>>>>> i forgot to click generate bsp/psv :( But now in prefab gaves
> >>> me
> >>>>> error
> >>>>>>>>>> when i try to genarate it.It says something for error  
> >>>>>>>>>> location
> >>> in
> >>>>>>>>>> rendered scene
>
> >>>>>>>>>> On 14 Май, 19:27, Fabrice3D <[email protected]> wrote:
>
> >>>>>>>>>>> make sure you use the latest build.
> >>>>>>>>>>> zips are already in need of update.
>
> >>>>>>>>>>> if you see white and no errors, if you take the awddata  
> >>>>>>>>>>> parser
> >>>>> from
> >>>>>>> latest build you should be just fine
>
> >>>>>>>>>>> Fabrice
>
> >>>>>>>>>>> On May 14, 2010, at 10:53 AM, toshmosh wrote:
>
> >>>>>>>>>>>> thanks it is clearer now.I have a problem with loading the
> >>> awd.I
> >>>>> saw
> >>>>>>>>>>>> the example at the front page of away3d and used the code
>
> >>>>>>>>>>>> _tree = BSPTree(AWData.parse(new BSPFile(),
> >>>>> {customPath:"../assets/
> >>>>>>>>>>>> ogre_house_awd"}));
> >>>>>>>>>>>> scene.addChild(_tree);
> >>>>>>>>>>>> _tree.usePVS = true;
>
> >>>>>>>>>>>> but it gaves me blank screen and nothing is loaded.The  
> >>>>>>>>>>>> awd is
> >>>>>>>>>>>> successfully loaded in prefab.Also if i use the whole  
> >>>>>>>>>>>> source
> >>> code
> >>>>> for
> >>>>>>>>>>>> the bsp/psv example and just substitute the tunnels with my
> >>> model
> >>>>>>>>>>>> again it gaves me blank screen.
> >>>>>>>>>>>> Also if i use
> >>>>>>>>>>>> awd_loader =
> >>>>> AWData.load("../assets/ogre_house_awd/ogre_house.awd");
> >>>>>>>>>>>> _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D
> >>>>>>>>>>>> scene.addChild(_tree_mesh);
> >>>>>>>>>>>> everything is loaded.
> >>>>>>>>>>>> Am i doing something wrong? And which of the two ways to  
> >>>>>>>>>>>> use?
>
> >>>>>>>>>>>> On 14 Май, 11:12, Michael Iv <explomas...@gmai
> >>>>>>>>>>>> l.com> wrote:
> >>>>>>>>>>>>>  BSP is not a simple term to explain . This stands for
> >>> Binary
> >>>>> Space
> >>>>>>>>>>>>> partitioning and used for geometry depth sorting in the 3d
> >>> games
> >>>>> .
> >>>>>>> How it
> >>>>>>>>>>>>> works ?  Go to Wikipedia .
>
> >>>>>>>>>>>>> On Fri, May 14, 2010 at 11:06 AM, toshmosh <
> >>>>> [email protected]>
> >>>>>>> wrote:
> >>>>>>>>>>>>>> and also what is PVS?
>
> >>>>>>>>>>>>>> On 14 Май, 10:29, toshmosh <todorjele...@g
> >>>>>>>>>>>>>> mail.com> wrote:
> >>>>>>>>>>>>>>> I am sorry, but what is BSP?
>
> >>>>>>>>>>>>>>> On 14 Май, 01:07, Fabrice3D <fabric...@g
> >>>>>>>>>>>>>>> mail.com> wrote:
>
> >>>>>>>>>>>>>>>> awd = away data : nothing but what Away needs
>
> >>>>>>>>>>>>>>>> same file works in away3d, f9 and 10, and awayLite
> >>>>>>>>>>>>>>>> works in 2,3/3.3  2.4/3.4 and latest and will  
> >>>>>>>>>>>>>>>> continue be
> >>>>>>> backwards
> >>>>>>>>>>>>>> compatible as much as we can.
>
> >>>>>>>>>>>>>>>> generated either by Away3D code with no embeds
> >>>>>>>>>>>>>>>> or from Prefab3D with embeds.
>
> >>>>>>>>>>>>>>>> Avantage is often smaller file size, all respect of  
> >>>>>>>>>>>>>>>> away
> >>>>> scene,
> >>>>>>> which
> >>>>>>>>>>>>>> is not the case with Obj for instance.
> >>>>>>>>>>>>>>>> 3ds can be smaller depending cases.
>
> >>>>>>>>>>>>>>>> awd can hold BSP
> >>>>>>>>>>>>>>>> native primitives
> >>>>>>>>>>>>>>>> and very soon animations
> >>>>>>>>>>>>>>>> also can be reedited in Prefab3D
>
> >>>>>>>>>>>>>>>> In the video, Prefab generates the data and outputs  
> >>>>>>>>>>>>>>>> both
> >>> a
> >>>>>>> class+awd
> >>>>>>>>>>>>>>>> the class embeds the awd.
>
> >>>>>>>>>>>>>>>> Fabrice
>
> >>>>>>>>>>>>>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote:
>
> >>>>>>>>>>>>>>>>> and also which are the advantages of awd in  
> >>>>>>>>>>>>>>>>> comparision
> >>> with
> >>>>>>> .obj or
> >>>>>>>>>>>>>> .
> >>>>>>>>>>>>>>>>> 3ds for instance
>
> >>>>>>>>>>>>>>>>> On 13 Май, 20:20, toshmosh <[email protected]>
> >>> wrote:
> >>>>>>>>>>>>>>>>>> Hi!I am wondering how .awd files are created? At the
> >>> front
> >>>>> page
> >>>>>>> of
> >>>>>>>>>>>>>>>>>> away3d there is video, but they open the awd  
> >>>>>>>>>>>>>>>>>> directly.
>
> >>>>>>>>>>>>> --
> >>>>>>>>>>>>> Michael Ivanov ,Programmer
> >>>>>>>>>>>>> Neurotech Solutions Ltd.
> >>>>>>>>>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com
> >>>>>>>>>>>>> Tel:054-4962254
> >>>>>>>>>>>>> [email protected]
> >>>>>>>>>>>>> [email protected]
>
> >>>>>> --
> >>>>>> Michael Ivanov ,Programmer
> >>>>>> Neurotech Solutions Ltd.
> >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com
> >>>>>> Tel:054-4962254
> >>>>>> [email protected]
> >>>>>> [email protected]
>
> >>>> --
> >>>> Michael Ivanov ,Programmer
> >>>> Neurotech Solutions Ltd.
> >>>> Flex|Air |3D|Unity|www.neurotechresearch.com
> >>>> Tel:054-4962254
> >>>> [email protected]
> >>>> [email protected]
>
> >> --
> >> Michael Ivanov ,Programmer
> >> Neurotech Solutions Ltd.
> >> Flex|Air |3D|Unity|www.neurotechresearch.com
> >> Tel:054-4962254
> >> [email protected]
> >> [email protected]

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