I see you still did not solve the MD2 animation switching for your warrior
?

On Sat, May 15, 2010 at 8:40 PM, toshmosh <[email protected]> wrote:

> Thanks man everything works fine now.
> You can check it out
> http://tues-forum.com/ee/materials/proj/last/bin-debug/stage.html
> Although the house texture is 5 MB :D
>
> On 15 Май, 16:20, Fabrice3D <[email protected]> wrote:
> > If you embed the awd. Use awdata.parse. The textures must be on the
> > server. By default they load relative to swf in folder 'images'.
> > If you need another folder, pass customPath prop to init object or
> > call after you make awdata instance the set pathSource handler.
> >
> > Now, if the first awd or second loads images from other one, its
> > because they share same name. Make sure you rename the meshes in
> > Prefab with other names than the default 'aw_digit'
> > The outputed images inherit same mesh names.
> >
> > Fabrice
> >
> > Sent from an iPhone without Flash
> >
> > On May 15, 2010, at 13:03, toshmosh <[email protected]> wrote:
> >
> >
> >
> > > also is everything included in the swf and do i need to have the
> > > assets folder uploaded with the models and textures
> >
> > > On 15 Май, 13:38, Michael Iv <[email protected]> wrote:
> > >> You should check the security permission both of security sendbox
> > >> of flash
> > >> player and also your hosting server .
> >
> > >> On Sat, May 15, 2010 at 1:34 PM, toshmosh <[email protected]>
> > >> wrote:
> > >>> Yes, despite i have a problem with the awd now.When i run the
> > >>> project
> > >>> offline it loads the awd perfectly, but when i upload it on internet
> > >>> it gaves me geometry load error.
> > >>> You can check out :
> > >>>http://www.tues-forum.com/ee/materials/proj/last/bin-debug/
> > >>> stage.html
> >
> > >>> On 15 Май, 13:09, Michael Iv <[email protected]> wrote:
> > >>>> Yeah .AWD is really awesome format .
> >
> > >>>> On Sat, May 15, 2010 at 12:39 PM, toshmosh <[email protected]>
> > >>> wrote:
> > >>>>> i use only .awd recently.The mesh and the texture are loaded 10
> > >>>>> times
> > >>>>> faster than .obj
> >
> > >>>>> On 15 Май, 12:25, Michael Iv <[email protected]> wrote:
> > >>>>>> Has anybody used Obj.parse() recently ? I can't get my .Obj model
> > >>> parsed
> > >>>>> .
> > >>>>>> THe same model loads fine using loader.
> >
> > >>>>>> On Fri, May 14, 2010 at 10:05 PM, Fabrice3D <[email protected]>
> > >>> wrote:
> > >>>>>>> One tip: inspect very very carefully your model in your editor
> > >>> (look in
> > >>>>>>> vertex visible/outline mode), make sure all is welded, that
> > >>>>>>> all is
> > >>>>> snapped
> > >>>>>>> to grid and that the grid is coarse enough.
> > >>>>>>> check in Prefab that all normals are pointing inside. Make
> > >>>>>>> sure you
> > >>>>> have
> > >>>>>>> the model in size between 10k and 80 k (rule of thumb)
> > >>>>>>> then run.
> >
> > >>>>>>> Fabrice
> >
> > >>>>>>> On May 14, 2010, at 7:42 PM, toshmosh wrote:
> >
> > >>>>>>>> oo i have no floor wtf :(:(:(
> >
> > >>>>>>>> On 14 Май, 20:13, toshmosh <[email protected]> wrote:
> > >>>>>>>>> i have an .obj model which i converted it into .awd and then i
> > >>> click
> > >>>>>>>>> generate bsp/psv. Am i doing something wrong?
> > >>>>>>>>> You can try to generate it if you have time here is the awd
> > >>>>>>>>> and
> > >>>>>>>>> texturehttp://tues-forum.com/ee/materials/ogre_house_awd.rar
> > >>>>>>>>> otherwise will be without collision..
> >
> > >>>>>>>>> On 14 Май, 20:02, toshmosh <[email protected]> wrote:
> >
> > >>>>>>>>>> i forgot to click generate bsp/psv :( But now in prefab gaves
> > >>> me
> > >>>>> error
> > >>>>>>>>>> when i try to genarate it.It says something for error
> > >>>>>>>>>> location
> > >>> in
> > >>>>>>>>>> rendered scene
> >
> > >>>>>>>>>> On 14 Май, 19:27, Fabrice3D <[email protected]> wrote:
> >
> > >>>>>>>>>>> make sure you use the latest build.
> > >>>>>>>>>>> zips are already in need of update.
> >
> > >>>>>>>>>>> if you see white and no errors, if you take the awddata
> > >>>>>>>>>>> parser
> > >>>>> from
> > >>>>>>> latest build you should be just fine
> >
> > >>>>>>>>>>> Fabrice
> >
> > >>>>>>>>>>> On May 14, 2010, at 10:53 AM, toshmosh wrote:
> >
> > >>>>>>>>>>>> thanks it is clearer now.I have a problem with loading the
> > >>> awd.I
> > >>>>> saw
> > >>>>>>>>>>>> the example at the front page of away3d and used the code
> >
> > >>>>>>>>>>>> _tree = BSPTree(AWData.parse(new BSPFile(),
> > >>>>> {customPath:"../assets/
> > >>>>>>>>>>>> ogre_house_awd"}));
> > >>>>>>>>>>>> scene.addChild(_tree);
> > >>>>>>>>>>>> _tree.usePVS = true;
> >
> > >>>>>>>>>>>> but it gaves me blank screen and nothing is loaded.The
> > >>>>>>>>>>>> awd is
> > >>>>>>>>>>>> successfully loaded in prefab.Also if i use the whole
> > >>>>>>>>>>>> source
> > >>> code
> > >>>>> for
> > >>>>>>>>>>>> the bsp/psv example and just substitute the tunnels with my
> > >>> model
> > >>>>>>>>>>>> again it gaves me blank screen.
> > >>>>>>>>>>>> Also if i use
> > >>>>>>>>>>>> awd_loader =
> > >>>>> AWData.load("../assets/ogre_house_awd/ogre_house.awd");
> > >>>>>>>>>>>> _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D
> > >>>>>>>>>>>> scene.addChild(_tree_mesh);
> > >>>>>>>>>>>> everything is loaded.
> > >>>>>>>>>>>> Am i doing something wrong? And which of the two ways to
> > >>>>>>>>>>>> use?
> >
> > >>>>>>>>>>>> On 14 Май, 11:12, Michael Iv <explomas...@gmai
> > >>>>>>>>>>>> l.com> wrote:
> > >>>>>>>>>>>>>  BSP is not a simple term to explain . This stands for
> > >>> Binary
> > >>>>> Space
> > >>>>>>>>>>>>> partitioning and used for geometry depth sorting in the 3d
> > >>> games
> > >>>>> .
> > >>>>>>> How it
> > >>>>>>>>>>>>> works ?  Go to Wikipedia .
> >
> > >>>>>>>>>>>>> On Fri, May 14, 2010 at 11:06 AM, toshmosh <
> > >>>>> [email protected]>
> > >>>>>>> wrote:
> > >>>>>>>>>>>>>> and also what is PVS?
> >
> > >>>>>>>>>>>>>> On 14 Май, 10:29, toshmosh <todorjele...@g
> > >>>>>>>>>>>>>> mail.com> wrote:
> > >>>>>>>>>>>>>>> I am sorry, but what is BSP?
> >
> > >>>>>>>>>>>>>>> On 14 Май, 01:07, Fabrice3D <fabric...@g
> > >>>>>>>>>>>>>>> mail.com> wrote:
> >
> > >>>>>>>>>>>>>>>> awd = away data : nothing but what Away needs
> >
> > >>>>>>>>>>>>>>>> same file works in away3d, f9 and 10, and awayLite
> > >>>>>>>>>>>>>>>> works in 2,3/3.3  2.4/3.4 and latest and will
> > >>>>>>>>>>>>>>>> continue be
> > >>>>>>> backwards
> > >>>>>>>>>>>>>> compatible as much as we can.
> >
> > >>>>>>>>>>>>>>>> generated either by Away3D code with no embeds
> > >>>>>>>>>>>>>>>> or from Prefab3D with embeds.
> >
> > >>>>>>>>>>>>>>>> Avantage is often smaller file size, all respect of
> > >>>>>>>>>>>>>>>> away
> > >>>>> scene,
> > >>>>>>> which
> > >>>>>>>>>>>>>> is not the case with Obj for instance.
> > >>>>>>>>>>>>>>>> 3ds can be smaller depending cases.
> >
> > >>>>>>>>>>>>>>>> awd can hold BSP
> > >>>>>>>>>>>>>>>> native primitives
> > >>>>>>>>>>>>>>>> and very soon animations
> > >>>>>>>>>>>>>>>> also can be reedited in Prefab3D
> >
> > >>>>>>>>>>>>>>>> In the video, Prefab generates the data and outputs
> > >>>>>>>>>>>>>>>> both
> > >>> a
> > >>>>>>> class+awd
> > >>>>>>>>>>>>>>>> the class embeds the awd.
> >
> > >>>>>>>>>>>>>>>> Fabrice
> >
> > >>>>>>>>>>>>>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote:
> >
> > >>>>>>>>>>>>>>>>> and also which are the advantages of awd in
> > >>>>>>>>>>>>>>>>> comparision
> > >>> with
> > >>>>>>> .obj or
> > >>>>>>>>>>>>>> .
> > >>>>>>>>>>>>>>>>> 3ds for instance
> >
> > >>>>>>>>>>>>>>>>> On 13 Май, 20:20, toshmosh <[email protected]>
> > >>> wrote:
> > >>>>>>>>>>>>>>>>>> Hi!I am wondering how .awd files are created? At the
> > >>> front
> > >>>>> page
> > >>>>>>> of
> > >>>>>>>>>>>>>>>>>> away3d there is video, but they open the awd
> > >>>>>>>>>>>>>>>>>> directly.
> >
> > >>>>>>>>>>>>> --
> > >>>>>>>>>>>>> Michael Ivanov ,Programmer
> > >>>>>>>>>>>>> Neurotech Solutions Ltd.
> > >>>>>>>>>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com
> > >>>>>>>>>>>>> Tel:054-4962254
> > >>>>>>>>>>>>> [email protected]
> > >>>>>>>>>>>>> [email protected]
> >
> > >>>>>> --
> > >>>>>> Michael Ivanov ,Programmer
> > >>>>>> Neurotech Solutions Ltd.
> > >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com
> > >>>>>> Tel:054-4962254
> > >>>>>> [email protected]
> > >>>>>> [email protected]
> >
> > >>>> --
> > >>>> Michael Ivanov ,Programmer
> > >>>> Neurotech Solutions Ltd.
> > >>>> Flex|Air |3D|Unity|www.neurotechresearch.com
> > >>>> Tel:054-4962254
> > >>>> [email protected]
> > >>>> [email protected]
> >
> > >> --
> > >> Michael Ivanov ,Programmer
> > >> Neurotech Solutions Ltd.
> > >> Flex|Air |3D|Unity|www.neurotechresearch.com
> > >> Tel:054-4962254
> > >> [email protected]
> > >> [email protected]
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

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