I see you still did not solve the MD2 animation switching for your warrior ?
On Sat, May 15, 2010 at 8:40 PM, toshmosh <[email protected]> wrote: > Thanks man everything works fine now. > You can check it out > http://tues-forum.com/ee/materials/proj/last/bin-debug/stage.html > Although the house texture is 5 MB :D > > On 15 Май, 16:20, Fabrice3D <[email protected]> wrote: > > If you embed the awd. Use awdata.parse. The textures must be on the > > server. By default they load relative to swf in folder 'images'. > > If you need another folder, pass customPath prop to init object or > > call after you make awdata instance the set pathSource handler. > > > > Now, if the first awd or second loads images from other one, its > > because they share same name. Make sure you rename the meshes in > > Prefab with other names than the default 'aw_digit' > > The outputed images inherit same mesh names. > > > > Fabrice > > > > Sent from an iPhone without Flash > > > > On May 15, 2010, at 13:03, toshmosh <[email protected]> wrote: > > > > > > > > > also is everything included in the swf and do i need to have the > > > assets folder uploaded with the models and textures > > > > > On 15 Май, 13:38, Michael Iv <[email protected]> wrote: > > >> You should check the security permission both of security sendbox > > >> of flash > > >> player and also your hosting server . > > > > >> On Sat, May 15, 2010 at 1:34 PM, toshmosh <[email protected]> > > >> wrote: > > >>> Yes, despite i have a problem with the awd now.When i run the > > >>> project > > >>> offline it loads the awd perfectly, but when i upload it on internet > > >>> it gaves me geometry load error. > > >>> You can check out : > > >>>http://www.tues-forum.com/ee/materials/proj/last/bin-debug/ > > >>> stage.html > > > > >>> On 15 Май, 13:09, Michael Iv <[email protected]> wrote: > > >>>> Yeah .AWD is really awesome format . > > > > >>>> On Sat, May 15, 2010 at 12:39 PM, toshmosh <[email protected]> > > >>> wrote: > > >>>>> i use only .awd recently.The mesh and the texture are loaded 10 > > >>>>> times > > >>>>> faster than .obj > > > > >>>>> On 15 Май, 12:25, Michael Iv <[email protected]> wrote: > > >>>>>> Has anybody used Obj.parse() recently ? I can't get my .Obj model > > >>> parsed > > >>>>> . > > >>>>>> THe same model loads fine using loader. > > > > >>>>>> On Fri, May 14, 2010 at 10:05 PM, Fabrice3D <[email protected]> > > >>> wrote: > > >>>>>>> One tip: inspect very very carefully your model in your editor > > >>> (look in > > >>>>>>> vertex visible/outline mode), make sure all is welded, that > > >>>>>>> all is > > >>>>> snapped > > >>>>>>> to grid and that the grid is coarse enough. > > >>>>>>> check in Prefab that all normals are pointing inside. Make > > >>>>>>> sure you > > >>>>> have > > >>>>>>> the model in size between 10k and 80 k (rule of thumb) > > >>>>>>> then run. > > > > >>>>>>> Fabrice > > > > >>>>>>> On May 14, 2010, at 7:42 PM, toshmosh wrote: > > > > >>>>>>>> oo i have no floor wtf :(:(:( > > > > >>>>>>>> On 14 Май, 20:13, toshmosh <[email protected]> wrote: > > >>>>>>>>> i have an .obj model which i converted it into .awd and then i > > >>> click > > >>>>>>>>> generate bsp/psv. Am i doing something wrong? > > >>>>>>>>> You can try to generate it if you have time here is the awd > > >>>>>>>>> and > > >>>>>>>>> texturehttp://tues-forum.com/ee/materials/ogre_house_awd.rar > > >>>>>>>>> otherwise will be without collision.. > > > > >>>>>>>>> On 14 Май, 20:02, toshmosh <[email protected]> wrote: > > > > >>>>>>>>>> i forgot to click generate bsp/psv :( But now in prefab gaves > > >>> me > > >>>>> error > > >>>>>>>>>> when i try to genarate it.It says something for error > > >>>>>>>>>> location > > >>> in > > >>>>>>>>>> rendered scene > > > > >>>>>>>>>> On 14 Май, 19:27, Fabrice3D <[email protected]> wrote: > > > > >>>>>>>>>>> make sure you use the latest build. > > >>>>>>>>>>> zips are already in need of update. > > > > >>>>>>>>>>> if you see white and no errors, if you take the awddata > > >>>>>>>>>>> parser > > >>>>> from > > >>>>>>> latest build you should be just fine > > > > >>>>>>>>>>> Fabrice > > > > >>>>>>>>>>> On May 14, 2010, at 10:53 AM, toshmosh wrote: > > > > >>>>>>>>>>>> thanks it is clearer now.I have a problem with loading the > > >>> awd.I > > >>>>> saw > > >>>>>>>>>>>> the example at the front page of away3d and used the code > > > > >>>>>>>>>>>> _tree = BSPTree(AWData.parse(new BSPFile(), > > >>>>> {customPath:"../assets/ > > >>>>>>>>>>>> ogre_house_awd"})); > > >>>>>>>>>>>> scene.addChild(_tree); > > >>>>>>>>>>>> _tree.usePVS = true; > > > > >>>>>>>>>>>> but it gaves me blank screen and nothing is loaded.The > > >>>>>>>>>>>> awd is > > >>>>>>>>>>>> successfully loaded in prefab.Also if i use the whole > > >>>>>>>>>>>> source > > >>> code > > >>>>> for > > >>>>>>>>>>>> the bsp/psv example and just substitute the tunnels with my > > >>> model > > >>>>>>>>>>>> again it gaves me blank screen. > > >>>>>>>>>>>> Also if i use > > >>>>>>>>>>>> awd_loader = > > >>>>> AWData.load("../assets/ogre_house_awd/ogre_house.awd"); > > >>>>>>>>>>>> _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D > > >>>>>>>>>>>> scene.addChild(_tree_mesh); > > >>>>>>>>>>>> everything is loaded. > > >>>>>>>>>>>> Am i doing something wrong? And which of the two ways to > > >>>>>>>>>>>> use? > > > > >>>>>>>>>>>> On 14 Май, 11:12, Michael Iv <explomas...@gmai > > >>>>>>>>>>>> l.com> wrote: > > >>>>>>>>>>>>> BSP is not a simple term to explain . This stands for > > >>> Binary > > >>>>> Space > > >>>>>>>>>>>>> partitioning and used for geometry depth sorting in the 3d > > >>> games > > >>>>> . > > >>>>>>> How it > > >>>>>>>>>>>>> works ? Go to Wikipedia . > > > > >>>>>>>>>>>>> On Fri, May 14, 2010 at 11:06 AM, toshmosh < > > >>>>> [email protected]> > > >>>>>>> wrote: > > >>>>>>>>>>>>>> and also what is PVS? > > > > >>>>>>>>>>>>>> On 14 Май, 10:29, toshmosh <todorjele...@g > > >>>>>>>>>>>>>> mail.com> wrote: > > >>>>>>>>>>>>>>> I am sorry, but what is BSP? > > > > >>>>>>>>>>>>>>> On 14 Май, 01:07, Fabrice3D <fabric...@g > > >>>>>>>>>>>>>>> mail.com> wrote: > > > > >>>>>>>>>>>>>>>> awd = away data : nothing but what Away needs > > > > >>>>>>>>>>>>>>>> same file works in away3d, f9 and 10, and awayLite > > >>>>>>>>>>>>>>>> works in 2,3/3.3 2.4/3.4 and latest and will > > >>>>>>>>>>>>>>>> continue be > > >>>>>>> backwards > > >>>>>>>>>>>>>> compatible as much as we can. > > > > >>>>>>>>>>>>>>>> generated either by Away3D code with no embeds > > >>>>>>>>>>>>>>>> or from Prefab3D with embeds. > > > > >>>>>>>>>>>>>>>> Avantage is often smaller file size, all respect of > > >>>>>>>>>>>>>>>> away > > >>>>> scene, > > >>>>>>> which > > >>>>>>>>>>>>>> is not the case with Obj for instance. > > >>>>>>>>>>>>>>>> 3ds can be smaller depending cases. > > > > >>>>>>>>>>>>>>>> awd can hold BSP > > >>>>>>>>>>>>>>>> native primitives > > >>>>>>>>>>>>>>>> and very soon animations > > >>>>>>>>>>>>>>>> also can be reedited in Prefab3D > > > > >>>>>>>>>>>>>>>> In the video, Prefab generates the data and outputs > > >>>>>>>>>>>>>>>> both > > >>> a > > >>>>>>> class+awd > > >>>>>>>>>>>>>>>> the class embeds the awd. > > > > >>>>>>>>>>>>>>>> Fabrice > > > > >>>>>>>>>>>>>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote: > > > > >>>>>>>>>>>>>>>>> and also which are the advantages of awd in > > >>>>>>>>>>>>>>>>> comparision > > >>> with > > >>>>>>> .obj or > > >>>>>>>>>>>>>> . > > >>>>>>>>>>>>>>>>> 3ds for instance > > > > >>>>>>>>>>>>>>>>> On 13 Май, 20:20, toshmosh <[email protected]> > > >>> wrote: > > >>>>>>>>>>>>>>>>>> Hi!I am wondering how .awd files are created? At the > > >>> front > > >>>>> page > > >>>>>>> of > > >>>>>>>>>>>>>>>>>> away3d there is video, but they open the awd > > >>>>>>>>>>>>>>>>>> directly. > > > > >>>>>>>>>>>>> -- > > >>>>>>>>>>>>> Michael Ivanov ,Programmer > > >>>>>>>>>>>>> Neurotech Solutions Ltd. > > >>>>>>>>>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com > > >>>>>>>>>>>>> Tel:054-4962254 > > >>>>>>>>>>>>> [email protected] > > >>>>>>>>>>>>> [email protected] > > > > >>>>>> -- > > >>>>>> Michael Ivanov ,Programmer > > >>>>>> Neurotech Solutions Ltd. > > >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com > > >>>>>> Tel:054-4962254 > > >>>>>> [email protected] > > >>>>>> [email protected] > > > > >>>> -- > > >>>> Michael Ivanov ,Programmer > > >>>> Neurotech Solutions Ltd. > > >>>> Flex|Air |3D|Unity|www.neurotechresearch.com > > >>>> Tel:054-4962254 > > >>>> [email protected] > > >>>> [email protected] > > > > >> -- > > >> Michael Ivanov ,Programmer > > >> Neurotech Solutions Ltd. > > >> Flex|Air |3D|Unity|www.neurotechresearch.com > > >> Tel:054-4962254 > > >> [email protected] > > >> [email protected] > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
