also is everything included in the swf and do i need to have the assets folder uploaded with the models and textures
On 15 Май, 13:38, Michael Iv <[email protected]> wrote: > You should check the security permission both of security sendbox of flash > player and also your hosting server . > > > > > > On Sat, May 15, 2010 at 1:34 PM, toshmosh <[email protected]> wrote: > > Yes, despite i have a problem with the awd now.When i run the project > > offline it loads the awd perfectly, but when i upload it on internet > > it gaves me geometry load error. > > You can check out : > >http://www.tues-forum.com/ee/materials/proj/last/bin-debug/stage.html > > > On 15 Май, 13:09, Michael Iv <[email protected]> wrote: > > > Yeah .AWD is really awesome format . > > > > On Sat, May 15, 2010 at 12:39 PM, toshmosh <[email protected]> > > wrote: > > > > i use only .awd recently.The mesh and the texture are loaded 10 times > > > > faster than .obj > > > > > On 15 Май, 12:25, Michael Iv <[email protected]> wrote: > > > > > Has anybody used Obj.parse() recently ? I can't get my .Obj model > > parsed > > > > . > > > > > THe same model loads fine using loader. > > > > > > On Fri, May 14, 2010 at 10:05 PM, Fabrice3D <[email protected]> > > wrote: > > > > > > One tip: inspect very very carefully your model in your editor > > (look in > > > > > > vertex visible/outline mode), make sure all is welded, that all is > > > > snapped > > > > > > to grid and that the grid is coarse enough. > > > > > > check in Prefab that all normals are pointing inside. Make sure you > > > > have > > > > > > the model in size between 10k and 80 k (rule of thumb) > > > > > > then run. > > > > > > > Fabrice > > > > > > > On May 14, 2010, at 7:42 PM, toshmosh wrote: > > > > > > > > oo i have no floor wtf :(:(:( > > > > > > > > On 14 Май, 20:13, toshmosh <[email protected]> wrote: > > > > > > >> i have an .obj model which i converted it into .awd and then i > > click > > > > > > >> generate bsp/psv. Am i doing something wrong? > > > > > > >> You can try to generate it if you have time here is the awd and > > > > > > >> texturehttp://tues-forum.com/ee/materials/ogre_house_awd.rar > > > > > > >> otherwise will be without collision.. > > > > > > > >> On 14 Май, 20:02, toshmosh <[email protected]> wrote: > > > > > > > >>> i forgot to click generate bsp/psv :( But now in prefab gaves > > me > > > > error > > > > > > >>> when i try to genarate it.It says something for error location > > in > > > > > > >>> rendered scene > > > > > > > >>> On 14 Май, 19:27, Fabrice3D <[email protected]> wrote: > > > > > > > >>>> make sure you use the latest build. > > > > > > >>>> zips are already in need of update. > > > > > > > >>>> if you see white and no errors, if you take the awddata parser > > > > from > > > > > > latest build you should be just fine > > > > > > > >>>> Fabrice > > > > > > > >>>> On May 14, 2010, at 10:53 AM, toshmosh wrote: > > > > > > > >>>>> thanks it is clearer now.I have a problem with loading the > > awd.I > > > > saw > > > > > > >>>>> the example at the front page of away3d and used the code > > > > > > > >>>>> _tree = BSPTree(AWData.parse(new BSPFile(), > > > > {customPath:"../assets/ > > > > > > >>>>> ogre_house_awd"})); > > > > > > >>>>> scene.addChild(_tree); > > > > > > >>>>> _tree.usePVS = true; > > > > > > > >>>>> but it gaves me blank screen and nothing is loaded.The awd is > > > > > > >>>>> successfully loaded in prefab.Also if i use the whole source > > code > > > > for > > > > > > >>>>> the bsp/psv example and just substitute the tunnels with my > > model > > > > > > >>>>> again it gaves me blank screen. > > > > > > >>>>> Also if i use > > > > > > >>>>> awd_loader = > > > > AWData.load("../assets/ogre_house_awd/ogre_house.awd"); > > > > > > >>>>> _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D > > > > > > >>>>> scene.addChild(_tree_mesh); > > > > > > >>>>> everything is loaded. > > > > > > >>>>> Am i doing something wrong? And which of the two ways to use? > > > > > > > >>>>> On 14 Май, 11:12, Michael Iv <[email protected]> wrote: > > > > > > >>>>>> BSP is not a simple term to explain . This stands for > > Binary > > > > Space > > > > > > >>>>>> partitioning and used for geometry depth sorting in the 3d > > games > > > > . > > > > > > How it > > > > > > >>>>>> works ? Go to Wikipedia . > > > > > > > >>>>>> On Fri, May 14, 2010 at 11:06 AM, toshmosh < > > > > [email protected]> > > > > > > wrote: > > > > > > >>>>>>> and also what is PVS? > > > > > > > >>>>>>> On 14 Май, 10:29, toshmosh <[email protected]> wrote: > > > > > > >>>>>>>> I am sorry, but what is BSP? > > > > > > > >>>>>>>> On 14 Май, 01:07, Fabrice3D <[email protected]> wrote: > > > > > > > >>>>>>>>> awd = away data : nothing but what Away needs > > > > > > > >>>>>>>>> same file works in away3d, f9 and 10, and awayLite > > > > > > >>>>>>>>> works in 2,3/3.3 2.4/3.4 and latest and will continue be > > > > > > backwards > > > > > > >>>>>>> compatible as much as we can. > > > > > > > >>>>>>>>> generated either by Away3D code with no embeds > > > > > > >>>>>>>>> or from Prefab3D with embeds. > > > > > > > >>>>>>>>> Avantage is often smaller file size, all respect of away > > > > scene, > > > > > > which > > > > > > >>>>>>> is not the case with Obj for instance. > > > > > > >>>>>>>>> 3ds can be smaller depending cases. > > > > > > > >>>>>>>>> awd can hold BSP > > > > > > >>>>>>>>> native primitives > > > > > > >>>>>>>>> and very soon animations > > > > > > >>>>>>>>> also can be reedited in Prefab3D > > > > > > > >>>>>>>>> In the video, Prefab generates the data and outputs both > > a > > > > > > class+awd > > > > > > >>>>>>>>> the class embeds the awd. > > > > > > > >>>>>>>>> Fabrice > > > > > > > >>>>>>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote: > > > > > > > >>>>>>>>>> and also which are the advantages of awd in comparision > > with > > > > > > .obj or > > > > > > >>>>>>> . > > > > > > >>>>>>>>>> 3ds for instance > > > > > > > >>>>>>>>>> On 13 Май, 20:20, toshmosh <[email protected]> > > wrote: > > > > > > >>>>>>>>>>> Hi!I am wondering how .awd files are created? At the > > front > > > > page > > > > > > of > > > > > > >>>>>>>>>>> away3d there is video, but they open the awd directly. > > > > > > > >>>>>> -- > > > > > > >>>>>> Michael Ivanov ,Programmer > > > > > > >>>>>> Neurotech Solutions Ltd. > > > > > > >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com > > > > > > >>>>>> Tel:054-4962254 > > > > > > >>>>>> [email protected] > > > > > > >>>>>> [email protected] > > > > > > -- > > > > > Michael Ivanov ,Programmer > > > > > Neurotech Solutions Ltd. > > > > > Flex|Air |3D|Unity|www.neurotechresearch.com > > > > > Tel:054-4962254 > > > > > [email protected] > > > > > [email protected] > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air |3D|Unity|www.neurotechresearch.com > > > Tel:054-4962254 > > > [email protected] > > > [email protected] > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity|www.neurotechresearch.com > Tel:054-4962254 > [email protected] > [email protected]
