Has anybody used Obj.parse() recently ? I can't get my .Obj model parsed . THe same model loads fine using loader.
On Fri, May 14, 2010 at 10:05 PM, Fabrice3D <[email protected]> wrote: > One tip: inspect very very carefully your model in your editor (look in > vertex visible/outline mode), make sure all is welded, that all is snapped > to grid and that the grid is coarse enough. > check in Prefab that all normals are pointing inside. Make sure you have > the model in size between 10k and 80 k (rule of thumb) > then run. > > Fabrice > > On May 14, 2010, at 7:42 PM, toshmosh wrote: > > > oo i have no floor wtf :(:(:( > > > > On 14 Май, 20:13, toshmosh <[email protected]> wrote: > >> i have an .obj model which i converted it into .awd and then i click > >> generate bsp/psv. Am i doing something wrong? > >> You can try to generate it if you have time here is the awd and > >> texturehttp://tues-forum.com/ee/materials/ogre_house_awd.rar > >> otherwise will be without collision.. > >> > >> On 14 Май, 20:02, toshmosh <[email protected]> wrote: > >> > >> > >> > >>> i forgot to click generate bsp/psv :( But now in prefab gaves me error > >>> when i try to genarate it.It says something for error location in > >>> rendered scene > >> > >>> On 14 Май, 19:27, Fabrice3D <[email protected]> wrote: > >> > >>>> make sure you use the latest build. > >>>> zips are already in need of update. > >> > >>>> if you see white and no errors, if you take the awddata parser from > latest build you should be just fine > >> > >>>> Fabrice > >> > >>>> On May 14, 2010, at 10:53 AM, toshmosh wrote: > >> > >>>>> thanks it is clearer now.I have a problem with loading the awd.I saw > >>>>> the example at the front page of away3d and used the code > >> > >>>>> _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"../assets/ > >>>>> ogre_house_awd"})); > >>>>> scene.addChild(_tree); > >>>>> _tree.usePVS = true; > >> > >>>>> but it gaves me blank screen and nothing is loaded.The awd is > >>>>> successfully loaded in prefab.Also if i use the whole source code for > >>>>> the bsp/psv example and just substitute the tunnels with my model > >>>>> again it gaves me blank screen. > >>>>> Also if i use > >>>>> awd_loader = AWData.load("../assets/ogre_house_awd/ogre_house.awd"); > >>>>> _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D > >>>>> scene.addChild(_tree_mesh); > >>>>> everything is loaded. > >>>>> Am i doing something wrong? And which of the two ways to use? > >> > >>>>> On 14 Май, 11:12, Michael Iv <[email protected]> wrote: > >>>>>> BSP is not a simple term to explain . This stands for Binary Space > >>>>>> partitioning and used for geometry depth sorting in the 3d games . > How it > >>>>>> works ? Go to Wikipedia . > >> > >>>>>> On Fri, May 14, 2010 at 11:06 AM, toshmosh <[email protected]> > wrote: > >>>>>>> and also what is PVS? > >> > >>>>>>> On 14 Май, 10:29, toshmosh <[email protected]> wrote: > >>>>>>>> I am sorry, but what is BSP? > >> > >>>>>>>> On 14 Май, 01:07, Fabrice3D <[email protected]> wrote: > >> > >>>>>>>>> awd = away data : nothing but what Away needs > >> > >>>>>>>>> same file works in away3d, f9 and 10, and awayLite > >>>>>>>>> works in 2,3/3.3 2.4/3.4 and latest and will continue be > backwards > >>>>>>> compatible as much as we can. > >> > >>>>>>>>> generated either by Away3D code with no embeds > >>>>>>>>> or from Prefab3D with embeds. > >> > >>>>>>>>> Avantage is often smaller file size, all respect of away scene, > which > >>>>>>> is not the case with Obj for instance. > >>>>>>>>> 3ds can be smaller depending cases. > >> > >>>>>>>>> awd can hold BSP > >>>>>>>>> native primitives > >>>>>>>>> and very soon animations > >>>>>>>>> also can be reedited in Prefab3D > >> > >>>>>>>>> In the video, Prefab generates the data and outputs both a > class+awd > >>>>>>>>> the class embeds the awd. > >> > >>>>>>>>> Fabrice > >> > >>>>>>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote: > >> > >>>>>>>>>> and also which are the advantages of awd in comparision with > .obj or > >>>>>>> . > >>>>>>>>>> 3ds for instance > >> > >>>>>>>>>> On 13 Май, 20:20, toshmosh <[email protected]> wrote: > >>>>>>>>>>> Hi!I am wondering how .awd files are created? At the front page > of > >>>>>>>>>>> away3d there is video, but they open the awd directly. > >> > >>>>>> -- > >>>>>> Michael Ivanov ,Programmer > >>>>>> Neurotech Solutions Ltd. > >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com > >>>>>> Tel:054-4962254 > >>>>>> [email protected] > >>>>>> [email protected] > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
