Has anybody used Obj.parse() recently ? I can't get my .Obj model parsed .
THe same model loads fine using loader.

On Fri, May 14, 2010 at 10:05 PM, Fabrice3D <[email protected]> wrote:

> One tip: inspect very very carefully your model in your editor (look in
> vertex visible/outline mode), make sure all is welded, that all is snapped
> to grid and that the grid is coarse enough.
> check in Prefab that all normals are pointing inside. Make sure you have
> the model in size between 10k and 80 k (rule of thumb)
> then run.
>
> Fabrice
>
> On May 14, 2010, at 7:42 PM, toshmosh wrote:
>
> > oo i have no floor wtf :(:(:(
> >
> > On 14 Май, 20:13, toshmosh <[email protected]> wrote:
> >> i have an .obj model which i converted it into .awd and then i click
> >> generate bsp/psv. Am i doing something wrong?
> >> You can try to generate it if you have time here is the awd and
> >> texturehttp://tues-forum.com/ee/materials/ogre_house_awd.rar
> >> otherwise will be without collision..
> >>
> >> On 14 Май, 20:02, toshmosh <[email protected]> wrote:
> >>
> >>
> >>
> >>> i forgot to click generate bsp/psv :( But now in prefab gaves me error
> >>> when i try to genarate it.It says something for error location in
> >>> rendered scene
> >>
> >>> On 14 Май, 19:27, Fabrice3D <[email protected]> wrote:
> >>
> >>>> make sure you use the latest build.
> >>>> zips are already in need of update.
> >>
> >>>> if you see white and no errors, if you take the awddata parser from
> latest build you should be just fine
> >>
> >>>> Fabrice
> >>
> >>>> On May 14, 2010, at 10:53 AM, toshmosh wrote:
> >>
> >>>>> thanks it is clearer now.I have a problem with loading the awd.I saw
> >>>>> the example at the front page of away3d and used the code
> >>
> >>>>> _tree = BSPTree(AWData.parse(new BSPFile(), {customPath:"../assets/
> >>>>> ogre_house_awd"}));
> >>>>> scene.addChild(_tree);
> >>>>> _tree.usePVS = true;
> >>
> >>>>> but it gaves me blank screen and nothing is loaded.The awd is
> >>>>> successfully loaded in prefab.Also if i use the whole source code for
> >>>>> the bsp/psv example and just substitute the tunnels with my model
> >>>>> again it gaves me blank screen.
> >>>>> Also if i use
> >>>>> awd_loader = AWData.load("../assets/ogre_house_awd/ogre_house.awd");
> >>>>> _tree_mesh = awd_loader.handle; // _tree_mesh is Object3D
> >>>>> scene.addChild(_tree_mesh);
> >>>>> everything is loaded.
> >>>>> Am i doing something wrong? And which of the two ways to use?
> >>
> >>>>> On 14 Май, 11:12, Michael Iv <[email protected]> wrote:
> >>>>>>  BSP is not a simple term to explain . This stands for Binary Space
> >>>>>> partitioning and used for geometry depth sorting in the 3d games .
> How it
> >>>>>> works ?  Go to Wikipedia .
> >>
> >>>>>> On Fri, May 14, 2010 at 11:06 AM, toshmosh <[email protected]>
> wrote:
> >>>>>>> and also what is PVS?
> >>
> >>>>>>> On 14 Май, 10:29, toshmosh <[email protected]> wrote:
> >>>>>>>> I am sorry, but what is BSP?
> >>
> >>>>>>>> On 14 Май, 01:07, Fabrice3D <[email protected]> wrote:
> >>
> >>>>>>>>> awd = away data : nothing but what Away needs
> >>
> >>>>>>>>> same file works in away3d, f9 and 10, and awayLite
> >>>>>>>>> works in 2,3/3.3  2.4/3.4 and latest and will continue be
> backwards
> >>>>>>> compatible as much as we can.
> >>
> >>>>>>>>> generated either by Away3D code with no embeds
> >>>>>>>>> or from Prefab3D with embeds.
> >>
> >>>>>>>>> Avantage is often smaller file size, all respect of away scene,
> which
> >>>>>>> is not the case with Obj for instance.
> >>>>>>>>> 3ds can be smaller depending cases.
> >>
> >>>>>>>>> awd can hold BSP
> >>>>>>>>> native primitives
> >>>>>>>>> and very soon animations
> >>>>>>>>> also can be reedited in Prefab3D
> >>
> >>>>>>>>> In the video, Prefab generates the data and outputs both a
> class+awd
> >>>>>>>>> the class embeds the awd.
> >>
> >>>>>>>>> Fabrice
> >>
> >>>>>>>>> On May 13, 2010, at 7:23 PM, toshmosh wrote:
> >>
> >>>>>>>>>> and also which are the advantages of awd in comparision with
> .obj or
> >>>>>>> .
> >>>>>>>>>> 3ds for instance
> >>
> >>>>>>>>>> On 13 Май, 20:20, toshmosh <[email protected]> wrote:
> >>>>>>>>>>> Hi!I am wondering how .awd files are created? At the front page
> of
> >>>>>>>>>>> away3d there is video, but they open the awd directly.
> >>
> >>>>>> --
> >>>>>> Michael Ivanov ,Programmer
> >>>>>> Neurotech Solutions Ltd.
> >>>>>> Flex|Air |3D|Unity|www.neurotechresearch.com
> >>>>>> Tel:054-4962254
> >>>>>> [email protected]
> >>>>>> [email protected]
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
Tel:054-4962254
[email protected]
[email protected]

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