FOTB 2009 ! , Yeah , definitely Joshuah Davis, LOL On Fri, May 21, 2010 at 4:37 PM, Fabrice3D <[email protected]> wrote:
> wow a Joshua Davis Art generator! > mmm sorry, its friday... need weekend badly :)) > > before talking offsets, if you make a snapshot in bitmapdata, add it on > screen, does it represent your scenery? > if yes, print that bitmapdata. holder. > > Fabrice > > On May 21, 2010, at 2:48 PM, Konstantinos Anatolitis wrote: > > Hey Rob and everybody! > > Thanks for your feedback. > > This is how my scene is printed: > http://www.rascal.gr/transfer/printed01.jpg > > Any ideas? > > Thanks > k.// > > On Tue, May 18, 2010 at 4:54 PM, Rob Bateman <[email protected]>wrote: > >> Hey Konstantinos >> >> tried you application out - saved the print output to pdf rather than the >> printer and the textures all seem to render ok for me. The only problem i >> see at the moment is the view position in the print area needs to be >> centered - currently it is aligning the center of the view to the top left >> of the page. this could be fixed by printing the view container rather than >> the view itself >> >> cheers >> >> Rob >> >> >> On Tue, May 18, 2010 at 11:24 AM, Konstantinos Anatolitis < >> [email protected]> wrote: >> >>> This is my print function: >>> >>> room_mc is the MovieClip that holds my view3d. ( room_mc.addChild(view); >>> ) >>> >>> private function printAll(e:MouseEvent):void { >>> var printJob:PrintJob = new PrintJob(); >>> >>> if ( !printJob.start() ) >>> return; >>> >>> addMCFrame2PJ(printJob, room_mc); >>> >>> // Send print job to printer >>> // Note: If the job is cancelled at this point, it will send >>> a blank page to the printer on my system. Have not tracked down the bug >>> yet. >>> printJob.send(); >>> >>> // Delete job from memory >>> printJob = null; >>> >>> // Note: There may be a need to re-resize the MC. Untested. >>> } >>> >>> Any suggestion? >>> >>> Thanks >>> >>> >>> On Wed, May 12, 2010 at 10:20 AM, Konstantinos Anatolitis < >>> [email protected]> wrote: >>> >>>> You can see my application here: >>>> http://www.rascal.gr/demos/neoset/3d/ >>>> >>>> Add a couple of items in the room and then click on the print icon on >>>> the upper right corner. >>>> >>>> I will c/p my code shortly. >>>> >>>> Thanks >>>> >>>> >>>> >>>> On Tue, May 11, 2010 at 4:39 PM, delfeld <[email protected]> wrote: >>>> >>>>> Sorry for not replying. No one can tell why the materials don't print >>>>> without some code, and probably all the relevant files. >>>>> >>>>> I won't have time to look at them for a few weeks, so could someone >>>>> else help? >>>>> >>>>> >>>>> >>>>> On May 11, 6:57 am, Konstantinos Anatolitis >>>>> <[email protected]> wrote: >>>>> > Anyone? >>>>> > >>>>> > On Apr 28, 12:46 pm, Konstantinos Anatolitis >>>>> > >>>>> > <[email protected]> wrote: >>>>> > > Thanks for your help delfeld. >>>>> > >>>>> > > My only issue now is that the materials don't print right. >>>>> > > They appear like TV noise. >>>>> > >>>>> > > Any suggestion? >>>>> > >>>>> > > cheers >>>>> > > Kostas >>>>> > >>>>> > > On Fri, Mar 19, 2010 at 10:30 PM, delfeld <[email protected]> >>>>> wrote: >>>>> > > > That is, on the printed page, the default position of the object >>>>> is >>>>> > > > the top-left corner. Since the position of the object is at the >>>>> > > > object's center, only 1/4 of the object actually appears on the >>>>> > > > printed page. >>>>> > >>>>> > > > The trick I uses is the Object3D.applyPosition(...) method. With >>>>> > > > that, I can move the object to where I want. If I do not change >>>>> (or >>>>> > > > reset to 0's) the initial position of the camera/view, you can >>>>> see on >>>>> > > > screen how it will look when printed. >>>>> > >>>>> > > > To unsubscribe from this group, send email to away3d-dev+ >>>>> > > > unsubscribegooglegroups.com or reply to this email with the >>>>> words "REMOVE >>>>> > > > ME" as the subject. >>>>> >>>> >>>> >>> >> >> >> -- >> Rob Bateman >> Flash Development & Consultancy >> >> [email protected] >> www.infiniteturtles.co.uk >> www.away3d.com >> > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com Tel:054-4962254 [email protected] [email protected]
