LoL @ Joshua Davis Art.

How do I do this snapshot in bitmapdata thing? Could you please provide the
AS3 code for this?

Thanks

On Fri, May 21, 2010 at 4:37 PM, Fabrice3D <[email protected]> wrote:

> wow a Joshua Davis Art generator!
> mmm sorry, its friday... need weekend badly :))
>
> before talking offsets, if you make a snapshot in bitmapdata, add it on
> screen, does it represent your scenery?
> if yes, print that bitmapdata. holder.
>
> Fabrice
>
> On May 21, 2010, at 2:48 PM, Konstantinos Anatolitis wrote:
>
> Hey Rob and everybody!
>
> Thanks for your feedback.
>
> This is how my scene is printed:
> http://www.rascal.gr/transfer/printed01.jpg
>
> Any ideas?
>
> Thanks
> k.//
>
> On Tue, May 18, 2010 at 4:54 PM, Rob Bateman <[email protected]>wrote:
>
>> Hey Konstantinos
>>
>> tried you application out - saved the print output to pdf rather than the
>> printer and the textures all seem to render ok for me. The only problem i
>> see at the moment is the view position in the print area needs to be
>> centered - currently it is aligning the center of the view to the top left
>> of the page. this could be fixed by printing the view container rather than
>> the view itself
>>
>> cheers
>>
>> Rob
>>
>>
>> On Tue, May 18, 2010 at 11:24 AM, Konstantinos Anatolitis <
>> [email protected]> wrote:
>>
>>> This is my print function:
>>>
>>> room_mc is the MovieClip that holds my view3d. ( room_mc.addChild(view);
>>> )
>>>
>>> private function printAll(e:MouseEvent):void {
>>>             var printJob:PrintJob = new PrintJob();
>>>
>>>             if ( !printJob.start() )
>>>                 return;
>>>
>>>             addMCFrame2PJ(printJob, room_mc);
>>>
>>>             // Send print job to printer
>>>             // Note: If the job is cancelled at this point, it will send
>>> a blank page to the printer on my system.  Have not tracked down the bug
>>> yet.
>>>             printJob.send();
>>>
>>>             // Delete job from memory
>>>             printJob = null;
>>>
>>>             // Note: There may be a need to re-resize the MC. Untested.
>>>         }
>>>
>>> Any suggestion?
>>>
>>> Thanks
>>>
>>>
>>> On Wed, May 12, 2010 at 10:20 AM, Konstantinos Anatolitis <
>>> [email protected]> wrote:
>>>
>>>> You can see my application here:
>>>> http://www.rascal.gr/demos/neoset/3d/
>>>>
>>>> Add a couple of items in the room and then click on the print icon on
>>>> the upper right corner.
>>>>
>>>> I will c/p my code shortly.
>>>>
>>>> Thanks
>>>>
>>>>
>>>>
>>>> On Tue, May 11, 2010 at 4:39 PM, delfeld <[email protected]> wrote:
>>>>
>>>>> Sorry for not replying.  No one can tell why the materials don't print
>>>>> without some code, and probably all the relevant files.
>>>>>
>>>>> I won't have time to look at them for a few weeks, so could someone
>>>>> else help?
>>>>>
>>>>>
>>>>>
>>>>> On May 11, 6:57 am, Konstantinos Anatolitis
>>>>> <[email protected]> wrote:
>>>>> > Anyone?
>>>>> >
>>>>> > On Apr 28, 12:46 pm, Konstantinos Anatolitis
>>>>> >
>>>>> > <[email protected]> wrote:
>>>>> > > Thanks for your help delfeld.
>>>>> >
>>>>> > > My only issue now is that the materials don't print right.
>>>>> > > They appear like TV noise.
>>>>> >
>>>>> > > Any suggestion?
>>>>> >
>>>>> > > cheers
>>>>> > > Kostas
>>>>> >
>>>>> > > On Fri, Mar 19, 2010 at 10:30 PM, delfeld <[email protected]>
>>>>> wrote:
>>>>> > > > That is, on the printed page, the default position of the object
>>>>> is
>>>>> > > > the top-left corner.  Since the position of the object is at the
>>>>> > > > object's center, only 1/4 of the object actually appears on the
>>>>> > > > printed page.
>>>>> >
>>>>> > > > The trick I uses is the Object3D.applyPosition(...) method.  With
>>>>> > > > that, I can move the object to where I want.  If I do not change
>>>>> (or
>>>>> > > > reset to 0's) the initial position of the camera/view, you can
>>>>> see on
>>>>> > > > screen how it will look when printed.
>>>>> >
>>>>> > > > To unsubscribe from this group, send email to away3d-dev+
>>>>> > > > unsubscribegooglegroups.com or reply to this email with the
>>>>> words "REMOVE
>>>>> > > > ME" as the subject.
>>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>> Rob Bateman
>> Flash Development & Consultancy
>>
>> [email protected]
>> www.infiniteturtles.co.uk
>> www.away3d.com
>>
>
>
>

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