You can see my application here:
http://www.rascal.gr/demos/neoset/3d/

Add a couple of items in the room and then click on the print icon on the
upper right corner.

I will c/p my code shortly.

Thanks


On Tue, May 11, 2010 at 4:39 PM, delfeld <[email protected]> wrote:

> Sorry for not replying.  No one can tell why the materials don't print
> without some code, and probably all the relevant files.
>
> I won't have time to look at them for a few weeks, so could someone
> else help?
>
>
>
> On May 11, 6:57 am, Konstantinos Anatolitis
> <[email protected]> wrote:
> > Anyone?
> >
> > On Apr 28, 12:46 pm, Konstantinos Anatolitis
> >
> > <[email protected]> wrote:
> > > Thanks for your help delfeld.
> >
> > > My only issue now is that the materials don't print right.
> > > They appear like TV noise.
> >
> > > Any suggestion?
> >
> > > cheers
> > > Kostas
> >
> > > On Fri, Mar 19, 2010 at 10:30 PM, delfeld <[email protected]> wrote:
> > > > That is, on the printed page, the default position of the object is
> > > > the top-left corner.  Since the position of the object is at the
> > > > object's center, only 1/4 of the object actually appears on the
> > > > printed page.
> >
> > > > The trick I uses is the Object3D.applyPosition(...) method.  With
> > > > that, I can move the object to where I want.  If I do not change (or
> > > > reset to 0's) the initial position of the camera/view, you can see on
> > > > screen how it will look when printed.
> >
> > > > To unsubscribe from this group, send email to away3d-dev+
> > > > unsubscribegooglegroups.com or reply to this email with the words
> "REMOVE
> > > > ME" as the subject.
>

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