You can see my application here: http://www.rascal.gr/demos/neoset/3d/
Add a couple of items in the room and then click on the print icon on the upper right corner. I will c/p my code shortly. Thanks On Tue, May 11, 2010 at 4:39 PM, delfeld <[email protected]> wrote: > Sorry for not replying. No one can tell why the materials don't print > without some code, and probably all the relevant files. > > I won't have time to look at them for a few weeks, so could someone > else help? > > > > On May 11, 6:57 am, Konstantinos Anatolitis > <[email protected]> wrote: > > Anyone? > > > > On Apr 28, 12:46 pm, Konstantinos Anatolitis > > > > <[email protected]> wrote: > > > Thanks for your help delfeld. > > > > > My only issue now is that the materials don't print right. > > > They appear like TV noise. > > > > > Any suggestion? > > > > > cheers > > > Kostas > > > > > On Fri, Mar 19, 2010 at 10:30 PM, delfeld <[email protected]> wrote: > > > > That is, on the printed page, the default position of the object is > > > > the top-left corner. Since the position of the object is at the > > > > object's center, only 1/4 of the object actually appears on the > > > > printed page. > > > > > > The trick I uses is the Object3D.applyPosition(...) method. With > > > > that, I can move the object to where I want. If I do not change (or > > > > reset to 0's) the initial position of the camera/view, you can see on > > > > screen how it will look when printed. > > > > > > To unsubscribe from this group, send email to away3d-dev+ > > > > unsubscribegooglegroups.com or reply to this email with the words > "REMOVE > > > > ME" as the subject. >
